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Civ VI Base Game Improvements


Airstrip

Appeal to Adjacent Tiles: -1

Built By Military Engineer

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Volcanic Soil

Unlocked by Flight Technology

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Unlocks the Military Engineer ability to construct an Airstrip.

Can support 3 air units. Can only be built on flat terrain. -1 Appeal.

Alcázar

Pillage Award: 25

Defense Modifier: 4

Fortification bonus applied to occupying unit.

+50% Science from the tile's Appeal.

Appeal to Adjacent Tiles: 0

+2 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

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Unlocks the Builder ability to construct an Alcázar.

+2 Culture. Provides Science equal to 50% of the tile's Appeal. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Provides Tourism after researching Flight. Cannot be built next to another Alcázar.

Batey

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+1 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

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Unlocks the Builder ability to construct a Batey.

+1 Culture. +1 Culture for every adjacent Bonus Resource and Entertainment Complex (increased to +2 Culture when Exploration is discovered). Provides Tourism after researching Flight. Cannot be built adjacent to another Batey or on Hills.

Cahokia Mounds

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+3 Gold

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Tundra

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

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Unlocks the Builder ability to construct a Cahokia Mounds.

+3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.

Camp

Pillage Award: 25

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production (Unlocked by Mercantilism Civic)

+1 Food (Unlocked by Mercantilism Civic)

+2 Gold (Unlocked by Synthetic Materials Technology)

Built By Builder

Unlocked by Animal Husbandry Technology

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Unlocks the Builder ability to construct Camps.

+2 Gold. Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Chemamull

Pillage Award: 25

Requires: Appeal >= 4

+75% Culture from the tile's Appeal.

Appeal to Adjacent Tiles: 0

+1 Production

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Craftsmanship Civic

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Unlocks the Builder ability to construct a Chemamull, unique to Mapuche.

+1 Production. Provides Culture equal to 75% of the tile's Appeal. Additional Tourism after researching Flight. Minimum Appeal of Breathtaking.

Château

Pillage Award: 25

Appeal to Adjacent Tiles: 1

+2 Culture

+1 Gold

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

Unlocked by Humanism Civic

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Unlocks the Builder ability to construct a Château, unique to France.

+2 Culture and +1 Gold. +1 Appeal. +1 Culture for every adjacent wonder (becomes +2 after researching Flight). +2 Gold if on a tile containing a River edge. Provides Tourism from Culture after researching Flight. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Château.

City Park

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 2

+1 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Games and Recreation Civic

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A Governor unique improvement that can be built in a city with a Surveyor Governor with the Parks and Recreation promotion. Yields 2 Appeal and 1 Culture. +1 Amenity if adjacent to water. +3 Culture if in a city with a Surveyor Governor with the Parks and Recreation promotion. Cannot be adjacent to another City Park.

Colossal Head

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+2 Faith

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

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Unlocks the Builder ability to construct a Colossal Head.

+2 Faith. +1 Faith for every 2 adjacent Rainforest or for every adjacent Rainforest once Humanism is discovered. +1 Faith for every 2 adjacent Woods or for every adjacent Woods once Humanism is discovered. Tourism from Faith once Flight is researched. Cannot be built on Snow or Snow Hills.

Farm

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

Built By Builder

Valid Terrains: Grassland, Grassland (Hills) (Requires: Civil Engineering), Plains, Plains (Hills) (Requires: Civil Engineering)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains, Volcanic Soil

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Unlocks the Builder ability to construct Farms.

+1 Food. Can only be built on Grassland or Plains.

Constructing farms adjacent to other Farms provides bonuses to Housing.

Feitoria

Appeal to Adjacent Tiles: 0

+4 Gold

+1 Production

Built By Nau

Valid Terrains: Coast and Lake

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Unlocks the Nau ability to construct a Feitoria, unique to Portugal.

Provides +4 Gold and +1 Production. Trade routes sent to this city from Portugal gain +4 Gold and +1 Production. Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-States that you have Open Borders with. Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Feitorias cannot be removed.

Fishery

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Sailing Technology

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A Governor unique improvement that can be built in a city with a Surveyor Governor with the Aquaculture promotion. Yields 1 Food, +0.5 Housing, +1 additional Food if adjacent to a sea resource. +1 Production if in a city with a Surveyor Governor with the Aquaculture promotion. Must be built on a coastal plot.

Fishing Boats

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+2 Gold (Unlocked by Cartography Technology)

+1 Food (Unlocked by Plastics Technology)

+1 Production (Unlocked by Colonialism Civic)

Built By Builder

Unlocked by Sailing Technology

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Unlocks the Builder ability to construct Fishing Boats.

+1 Food. Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Fort

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Siege Tactics Technology

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Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification.

Geothermal Plant

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Production

+1 Science

Built By Builder

Valid Features: Geothermal Fissure

Unlocked by Synthetic Materials Technology

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Unlocks the Builder ability to construct a Geothermal Plant.

+1 Science. +2 Production. Provides 4 Power per turn. Must be built on a Geothermal Fissure.

Golf Course

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 1

+2 Gold

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Reformed Church Civic

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Unlocks the Builder ability to construct a Golf Course, unique to Scotland.

+2 Amenities and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per city. Tiles with Golf Courses cannot be swapped. +1 Appeal.

Great Wall

Pillage Award: 50

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

+2 Gold

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Masonry Technology

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Unlocks the Builder ability to construct the Great Wall, unique to China.

+2 Gold. Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters.

Hacienda

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production

Built By Builder

Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills)

Unlocked by Mercantilism Civic

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Unlocks the Builder ability to construct a Hacienda, unique to Gran Colombia.

+2 Gold, +1 Production, and +0.5 Housing. +1 Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1 Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.

Ice Hockey Rink

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 2

+2 Production (Unlocked by Professional Sports Civic)

+2 Food (Unlocked by Professional Sports Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Colonialism Civic

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Unlocks the Builder ability to construct an Ice Hockey Rink, unique to Canada.

+1 Amenity. +1 Culture for each adjacent Tundra, Tundra Hills, Snow, and Snow Hills tile. Provides Tourism from Culture once Flight is unlocked. +2 Food and Production once the Professional Sports civic is unlocked. +4 Culture if adjacent to a Stadium building. Can be built on Tundra, Tundra Hills, Snow, and Snow Hills. One per city. +2 Appeal.

Kampung

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Production (Unlocked by Civil Engineering Civic)

100% Tourism from Food (requires Flight Technology)

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Shipbuilding Technology

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Unlocks the Builder ability to construct a Kampung, unique to Indonesia.

+1 Production and +1 Housing. +1 Food for each adjacent Fishing Boat. Additional Production, Housing, and Tourism as you advance through the Technology and Civics Tree. Must be placed on a Coast or Lake tile adjacent to a sea resource.

Kurgan

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+1 Faith

+3 Gold

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Unlocked by Animal Husbandry Technology

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Unlocks the Builder ability to construct a Kurgan, unique to Scythia.

+1 Faith and +3 Gold. +1 Faith for each adjacent Pasture (becomes +2 after researching Stirrups). Provides Tourism from Faith after researching Flight. Cannot be built on Hills.

Lumber Mill

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Production

+1 Production (Unlocked by Steel Technology)

+1 Production (Unlocked by Cybernetics Technology)

Built By Builder

Valid Features: Woods, Rainforest (Requires: Mercantilism)

Unlocked by Construction Technology

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Unlocks the Builder ability to construct a Lumber Mill.

+2 Production. Can only be built on Woods. Once Mercantilism is unlocked it can also be built on Rainforest.

Mahavihara

Pillage Award: 25

+2 Housing

Appeal to Adjacent Tiles: 0

+2 Science

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

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Unlocks the Builder ability to construct a Mahavihara.

+2 Science and +1 Housing. +1 Faith for every adjacent Holy Site district and +1 Science for every adjacent Campus district. After researching Scientific Theory receive an additional +1 Science for every adjacent Campus. When a player constructs their first Mahavihara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.

Mekewap

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Production (Unlocked by Civil Service Civic)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Pottery Technology

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Unlocks the Builder ability to construct a Mekewap, unique to Cree.

Provides +1 Production and +1 Housing. +1 Gold if adjacent to a Luxury resource. For every 2 adjacent Bonus Resources +1 Food. Additional Production, Gold, Food, and Housing as you advance through the Civics and Technology Tree. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap.

Mine

Pillage Award: 50

Appeal to Adjacent Tiles: -1

+1 Production

+1 Production (Unlocked by Apprenticeship Technology)

+1 Production (Unlocked by Industrialization Technology)

+1 Production (Unlocked by Smart Materials Technology)

0% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Mining Technology

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Unlocks the Builder ability to construct Mines.

+1 Production. -1 Appeal. Can be built on hills or valid resources.

If built on Luxury or Strategic resources, the city will gain use of that resource.

Missile Silo

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Volcanic Soil

Unlocked by Rocketry Technology

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Unlocks the Military Engineer ability to construct a Missile Silo.

Acts as a launch site for Nuclear and Thermonuclear Devices.

Mission

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+2 Faith

+2 Science (Unlocked by Cultural Heritage Civic)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Education Technology

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Unlocks the Builder ability to construct a Mission, unique to Spain.

+2 Faith. +2 Faith, +1 Production, and +1 Food if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site district. Additional Science once Cultural Heritage is discovered. +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital's continent.

Moai

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+1 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills)

Valid Features: Volcanic Soil

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Unlocks the Builder ability to construct a Moai.

+1 Culture. +1 Culture for every 2 adjacent Moai. +2 Culture if on or adjacent to a Volcanic Soil tile. +1 Culture if adjacent to a Coast or Lake tile . Additional Culture and Tourism as you advance through the Civics and Technology Tree. Can be built on Plains, Plains Hills, Grassland, Grassland Hills, or Volcanic Soil. Cannot be placed adjacent to a Woods or Rainforest tile.

Monastery

Pillage Award: 25

+2 Housing

Appeal to Adjacent Tiles: 0

+2 Faith

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

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Unlocks the Builder ability to construct a Monastery.

+2 Faith. +15 HP healing for friendly religious unit on this tile that has not attacked this turn. +1 Faith for every 2 adjacent Districts. Provides +1 Housing. Receive an additional Housing once Colonialism is discovered. Cannot be built next to another Monastery.

Mountain Tunnel

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Chemistry Technology

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Unlocks the Military Engineer ability to construct a Mountain Tunnel.

Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.

Nazca Line

Pillage Award: 25

Appeal to Adjacent Tiles: 1

Built By Builder

Valid Terrains: Desert

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Unlocks the Builder ability to construct a Nazca Line.

+1 Faith to adjacent tiles. +1 Faith to adjacent tiles with a resource. +1 Food to adjacent Desert and Desert Hill tiles after discovering Civil Service. +1 Production to adjacent flat tiles after researching Mass Production. +1 Appeal. Can only be built on flat Desert. This tile cannot be worked .

Nubian Pyramid

Pillage Award: 25

Appeal to Adjacent Tiles: 0

+2 Faith

+2 Food

Built By Builder

Valid Terrains: Desert, Desert (Hills)

Valid Features: Floodplains

Unlocked by Masonry Technology

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Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent.

Offshore Oil Rig

Pillage Award: 50

Appeal to Adjacent Tiles: -1

+2 Production

+1 Production (Unlocked by Predictive Systems Technology)

Built By Builder

Valid Terrains: Coast and Lake, Ocean

Unlocked by Plastics Technology

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Unlocks the Builder ability to construct an Offshore Oil Rig.

-1 Appeal. Can only be built on Coast or Lake tiles with Oil.

Offshore Wind Farm

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Production

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Predictive Systems Technology

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Unlocks the Builder ability to construct an Offshore Wind Farm.

+2 Production. Provides 2 Power per turn. Must be built on Coast or Lake terrain.

Oil Well

Pillage Award: 50

Appeal to Adjacent Tiles: -1

+2 Production

+1 Production (Unlocked by Predictive Systems Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Refining Technology

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Unlocks the Builder ability to construct an Oil Well.

-1 Appeal. Can only be built on land tiles with Oil.

Open-Air Museum

Pillage Award: 25

Appeal to Adjacent Tiles: 0

100% Tourism from Culture

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Nationalism Civic

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Unlocks the Builder ability to construct an Open-Air Museum, unique to Sweden.

Provides +2 Loyalty per turn in this city. +2 Culture and +2 Tourism for each type of terrain (Snow, Tundra, Desert, Plains or Grassland) in which at least one Swedish city is founded. One per city. Tiles with Open-Air Museums cannot be swapped.

Outback Station

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+1 Production

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Plains

Unlocked by Guilds Civic

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Unlocks the Builder ability to construct an Outback Station, unique to Australia.

+1 Food and +1 Production. +1 Food for each adjacent Pasture. Additional Food and Production as you advance through the Technology and Civic Tree for adjacent Outback Stations and Pastures. Can only be built in Desert, Desert Hills, Grassland, and Plains tiles.

Pairidaeza

Pillage Award: 25

Appeal to Adjacent Tiles: 1

+1 Culture

+2 Gold

+1 Culture (Unlocked by Diplomatic Service Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)

Unlocked by Early Empire Civic

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Unlocks the Builder ability to construct a Pairidaeza, unique to Persia.

+1 Culture and +2 Gold. +1 Appeal. +1 Culture for each adjacent Holy Site and Theater Square. +1 Gold for each adjacent Commercial Hub and City Center. Additional Culture and Tourism as you advance through the Technology and Civics Tree. Cannot be built on Snow, Tundra, Snow Hills, or Tundra Hills or adjacent to another Pairidaeza.

Pasture

Pillage Award: 25

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Food (Unlocked by Stirrups Technology)

+1 Production (Unlocked by Replaceable Parts Technology)

+1 Food (Unlocked by Robotics Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Animal Husbandry Technology

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Unlocks the Builder ability to construct Pastures.

+1 Production. Can only be built on valid resources.

If built on Strategic resources, the city will gain use of that resource.

Plantation

Pillage Award: 25

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Food (Unlocked by Scientific Theory Technology)

+2 Gold (Unlocked by Globalization Civic)

+1 Food (Unlocked by Feudalism Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Irrigation Technology

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Unlocks the Builder ability to construct Plantations.

+2 Gold. Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Polder

Pillage Award: 25

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+1 Production

+4 Gold (Unlocked by Civil Engineering Civic)

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Guilds Civic

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Unlocks the Builder ability to construct a Polder, unique to Netherlands.

+1 Food, +1 Production, and +0.5 Housing. +1 Food if adjacent to a Polder improvement. Additional Production, Gold, and Food as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases Movement Cost of tile to 3.

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Toa

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

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Unlocks the Toa ability to construct a Pā, unique to Māori.

Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. A Māori unit occupying a Pā heals even if they just moved or attacked. Must be built on a Hill tile.

Qhapaq Ñan

Appeal to Adjacent Tiles: 0

Built By Builder

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Foreign Trade Civic

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Unlocks the Builder ability to construct a Qhapaq Ñan, unique to Pachacuti.

Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.

Quarry

Pillage Award: 25

Appeal to Adjacent Tiles: -1

+1 Production

+1 Production (Unlocked by Rocketry Technology)

+1 Production (Unlocked by Gunpowder Technology)

+1 Production (Unlocked by Predictive Systems Technology)

Built By Builder

Unlocked by Mining Technology

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Unlocks the Builder ability to construct Quarries.

+1 Production. -1 Appeal. Can only be built on valid resources.

If built on a Luxury resource, the city will gain use of that resource.

Rock-Hewn Church

Pillage Award: 25

Appeal to Adjacent Tiles: 1

+1 Faith

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Drama and Poetry Civic

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Unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia.

+1 Faith. +1 Faith for every adjacent Mountain and Hills tile. Provides Tourism from Faith, after researching Flight. +1 Appeal. Can only be pillaged (never destroyed) by natural disasters. Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church.

Roman Fort

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Legion

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

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Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.

Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification.

Seaside Resort

Pillage Award: 50

Requires: Appeal >= 4

+100% Gold from the tile's Appeal.

Appeal to Adjacent Tiles: 0

100% Tourism from Appeal

Built By Builder

Valid Terrains: Desert, Grassland, Plains

Valid Features: Volcanic Soil

Unlocked by Radio Technology

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Unlocks the Builder ability to construct Seaside Resorts.

Provides Tourism equal to the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Breathtaking.

Seastead

Pillage Award: Healing 50

+4 Housing

Appeal to Adjacent Tiles: 0

+2 Food

100% Tourism from Culture

Built By Builder

Valid Terrains: Coast and Lake, Ocean

Unlocked by Seasteads Technology

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Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.

Ski Resort

Appeal to Adjacent Tiles: 0

100% Tourism from Appeal

Built By Builder

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Professional Sports Civic

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Unlocks the Builder ability to construct a Ski Resort.

Provides +4 Tourism. Provides an Amenity. Can only be built on a Mountain. Cannot be built adjacent to another Ski Resort. Cannot be pillaged, worked or removed.

Solar Farm

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+1 Gold

+1 Production

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Tundra

Unlocked by Satellites Technology

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Unlocks the Builder ability to construct a Solar Farm.

+1 Gold. +1 Production. Provides 2 Power per turn. Must be built on flat terrain. Cannot be built on Snow.

Sphinx

Pillage Award: 25

Appeal to Adjacent Tiles: 2

+1 Culture

+1 Faith

+1 Culture (Unlocked by Natural History Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

Unlocked by Craftsmanship Civic

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Unlocks the Builder ability to construct a Sphinx, unique to Egypt.

+1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills.

Stepwell

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+1 Faith (Unlocked by Feudalism Civic)

+1 Food (Unlocked by Professional Sports Civic)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Unlocked by Irrigation Technology

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Unlocks the Builder ability to construct a Stepwell, unique to India.

+1 Food and +1 Housing. +1 Faith if adjacent to a Holy Site district. +1 Food if adjacent to a Farm. Additional Housing, Faith, and Food as you advance through the Technology and Civics Tree. Prevents Food loss during Drought. Cannot be built on Hills or adjacent to another Stepwell.

Terrace Farm

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Food

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills)

Valid Features: Volcanic Soil

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Unlocks the Builder ability to construct a Terrace Farm, unique to the Inca.

+1 Food. Provides +1 Housing. +1 Food for each adjacent Mountain Tile. Gain +2 Production for each adjacent Aqueduct district. Receive +1 Production if adjacent to Fresh Water and not an Aqueduct district. Additional Food as you advance through the Civics and Technology Tree for adjacency with other Terrace Farms. Can be placed on Grassland Hills, Plains Hills, and Desert Hills.

Trading Dome

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Gold

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

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Unlocks the Builder ability to construct a Trading Dome.

+2 Gold. +1 Gold for every adjacent Luxury resource. Your outgoing international Trade Routes grant +1 Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.

Wind Farm

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Unlocked by Composites Technology

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Unlocks the Builder ability to construct a Wind Farm.

+2 Gold. +1 Production. Provides 2 Power per turn. Must be built on Hills terrain.

Ziggurat

Pillage Award: 50

Appeal to Adjacent Tiles: 0

+2 Science

+1 Culture (Unlocked by Natural History Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

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Unlocks the Builder ability to construct a Ziggurat, unique to Sumeria.

+2 Science. +1 Culture if next to River. Cannot be built on Hills but may be built on Floodplains.