Civ VI BBG 5.8 Improvements
Airstrip
Appeal to Adjacent Tiles: -1
Built By Military Engineer
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
Valid Features: Volcanic Soil
Unlocked by Flight Technology
------------------------------
Unlocks the Military Engineer ability to construct an Airstrip.
Can support 3 air units. Can only be built on flat terrain. -1 Appeal.
Alcázar
Pillage Award:
25
Defense Modifier: 4
Fortification bonus applied to occupying unit.
+50%
Science from the tile's Appeal.
Appeal to Adjacent Tiles: 0
+2
Culture
+1
Production
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
------------------------------
Unlocks the Builder ability to construct an Alcázar.
+2
Culture. Provides
Science equal to 50% of the tile's Appeal. Occupying unit receives +4
Defense Strength, and automatically gains 2 turns of fortification. Provides
Tourism after researching Flight. Cannot be built next to another Alcázar.
Batey
Pillage Award:
25
Appeal to Adjacent Tiles: 0
+1
Culture
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
------------------------------
Unlocks the Builder ability to construct a Batey.
+1
Culture. +1
Culture for every adjacent Bonus Resource and Entertainment Complex (increased to +2
Culture when Exploration is discovered). Provides
Tourism after researching Flight. Cannot be built adjacent to another Batey or on Hills.
Cahokia Mounds
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+3
Gold
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Tundra
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains
------------------------------
Unlocks the Builder ability to construct a Cahokia Mounds.
+3
Gold. Cities receive +1
Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1
Amenity from their second Cahokia Mound improvement. +1
Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1
Housing. Receive an additional
Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.
Camp
Pillage Award:
25
+1
Housing
Appeal to Adjacent Tiles: 0
+2
Gold
+1
Production (Unlocked by Mercantilism Civic)
+1
Food (Unlocked by Mercantilism Civic)
+2
Gold (Unlocked by Synthetic Materials Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Unlocked by Animal Husbandry Technology
------------------------------
Unlocks the Builder ability to construct Camps.
+2
Gold. Can only be built on valid resources.
If built on Luxury resources, the city will gain use of that resource.
Chemamull
Pillage Award:
25
Requires: Appeal >= 4
+75%
Culture from the tile's Appeal.
Appeal to Adjacent Tiles: 0
+1
Production
+1
Production (Unlocked by Civil Service Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Valid Features: Volcanic Soil
Unlocked by Craftsmanship Civic
------------------------------
The Craftsmanship civic unlocks the Builder ability to construct a Chemamull, unique to Mapuche.
+1
Production. Provides
Culture equal to 75% of the tile's Appeal.
Additional +1
Production with the Civil Service civic. Provides
Tourism after researching Flight.
Minimum Appeal of Breathtaking.
Château
Pillage Award:
25
+2
Housing
Appeal to Adjacent Tiles: 1
+1
Culture
+1
Food
+1
Gold
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains
Unlocked by Feudalism Civic
------------------------------
The Feudalism civic unlocks the Builder ability to construct a Chateau, unique to France.
+1
Culture, +1
Gold, +1
, +1
Housing, and +1 Appeal to adjacent tiles.
+1
Culture for each adjacent wonder, increasing to +2
with the Flight technology. +2
Gold if built next to River. +1
Culture and +1
Gold for each adjacent Luxury resource. Provides
Tourism after researching Flight.
Cannot be built adjacent to another Chateau.
City Park
Pillage Award: Healing 50
Appeal to Adjacent Tiles: 2
+2
Culture
+3
Science
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
Unlocked by Games and Recreation Civic
------------------------------
A
Governor unique improvement that can be built in a city with a Surveyor Governor with the Parks and Recreation promotion. +3
Science, +3
Culture, +2
Housing, +1
Amenity, and +2 Appeal to adjacent tiles. One per city.
Colossal Head
Pillage Award:
25
+1
Housing
Appeal to Adjacent Tiles: 0
+2
Faith
+1
Food
100%
Tourism from
Faith (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)
Valid Features: Volcanic Soil
------------------------------
Unlocks the Builder ability to construct a Colossal Head.
+2
Faith. +1
Faith for every 2 adjacent Rainforest or for every adjacent Rainforest once Humanism is discovered. +1
Faith for every 2 adjacent Woods or for every adjacent Woods once Humanism is discovered.
Tourism from
Faith once Flight is researched. Cannot be built on Snow or Snow Hills.
Farm
Pillage Award: Healing 50
+1
Housing
Appeal to Adjacent Tiles: 0
+1
Food
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Grassland, Grassland (Hills) (Requires: Civil Engineering), Plains, Plains (Hills) (Requires: Civil Engineering)
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains, Volcanic Soil
------------------------------
Unlocks the Builder ability to construct Farms.
+1
Food. Can only be built on Grassland or Plains.
Constructing farms adjacent to other Farms provides bonuses to Housing.
Feitoria
Appeal to Adjacent Tiles: 0
+4
Gold
+1
Production
Built By Nau
Valid Terrains: Coast and Lake
------------------------------
Unlocks the Nau ability to construct a Feitoria, unique to Portugal.
+4
Gold and +1
Production. Trade routes sent to this city from Portugal gain +2
Gold and +1
Production.
Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-states that you have Open Borders with. Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Feitorias cannot be removed.
Fishery
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+1
Food
Built By Builder
Valid Terrains: Coast and Lake
Unlocked by Cartography Technology
------------------------------
Unlocks the Builder ability to construct Fisheries.
+1
Food, +1 additional
Food if adjacent to a sea resource. +1
Housing. Must be built on a coastal plot.
Fishing Boats
Pillage Award: Healing 50
+1
Housing
Appeal to Adjacent Tiles: 0
+1
Food
+1
Production
+2
Gold (Unlocked by Cartography Technology)
+1
Food (Unlocked by Plastics Technology)
+1
Production (Unlocked by Colonialism Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Unlocked by Sailing Technology
------------------------------
Unlocks the Builder ability to construct Fishing Boats.
+1
Food and +1
Production. Can only be built on valid resources.
If built on Luxury resources, the city will gain use of that resource.
Fort
Defense Modifier: 4
Fortification bonus applied to occupying unit.
Appeal to Adjacent Tiles: 0
Built By Military Engineer
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Valid Features: Volcanic Soil
Unlocked by Military Engineering Technology
------------------------------
Occupying unit receives +4
Defense Strength, and automatically gains 2 turns of fortification.
Geothermal Plant
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+2
Production
+1
Science
+1
Production (Unlocked by Synthetic Materials Technology)
+1
Science (Unlocked by Synthetic Materials Technology)
Built By Builder
Valid Features: Geothermal Fissure
Unlocked by Chemistry Technology
------------------------------
Unlocks the Builder ability to construct a Geothermal Plant.
+2
Production, +1
Science, +3
Power per turn.
Additional +1
Production, +1
Science and +3
Power per turn one Synthetic materials researched.
Must be built on a Geothermal Fissure.
Golf Course
Pillage Award: Healing 50
Appeal to Adjacent Tiles: 1
+1
Culture
+2
Gold
+1
Gold (Unlocked by The Enlightenment Civic)
+1
Culture (Unlocked by The Enlightenment Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Games and Recreation Civic
------------------------------
The Games and Recreation civic unlocks the Builder ability to construct a Golf Course, unique to Scotland.
+2
Gold, +1
Culture, +1
Amenity and and +1 Appeal to adjacent tiles.
+1
Gold and +1
Culture if adjacent to a City Center district. +1
Culture and +1
Amenity if adjacent to an Entertainment Complex district. Additional +1
Amenity with the Guilds civic. Additional +1
Gold and +1
Culture with the Enlightenment civic. +1
Housing with the Globalization civic.
Cannot be placed on Desert or Desert Hills. One per City. Tiles with Golf Courses cannot be swapped.
Great Wall
Pillage Award:
50
Defense Modifier: 4
Fortification bonus applied to occupying unit.
Appeal to Adjacent Tiles: 0
+1
Production
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Valid Features: Volcanic Soil
Unlocked by Masonry Technology
------------------------------
Masonry unlocks the Builder ability to construct the Great Wall, unique to China.
+1
Production. An occupying unit receives +1 Sight and +4
Defense Strength and automatically gains 2 turns of fortification.
+1
Gold for each adjacent Great Wall. +1
Culture for each adjacent Great Wall with the Castles technology. Provides
Tourism after researching Flight.
Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters.
Hacienda
Pillage Award: Healing 50
+1
Housing
Appeal to Adjacent Tiles: 0
+2
Gold
+1
Production
Built By Builder
Valid Terrains: Grassland, Plains
Unlocked by Medieval Faires Civic
------------------------------
Medieval Faires unlocks the Builder ability to construct a Hacienda, unique to Gran Colombia.
+2
Gold, +1
Production, and +0.5
Housing.
+1
Food for every 2 adjacent Plantations, increasing to +1
Food for every adjacent Plantation with the Replaceable Parts technology. Plantations and Haciendas receive +1
Production for every 2 adjacent Haciendas, increasing to +1
Production for every adjacent Hacienda with Mercantilism.
Can be built on Plains and Grassland.
Ice Hockey Rink
Pillage Award: Healing 50
Appeal to Adjacent Tiles: 2
+2
Production (Unlocked by Professional Sports Civic)
+2
Food (Unlocked by Professional Sports Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Diplomatic Service Civic
------------------------------
Unlocks the Builder ability to construct an Ice Hockey Rink, unique to Canada.
+1
Amenity. +1
Culture for each adjacent Tundra, Tundra Hills, Snow, and Snow Hills tile. Provides
Tourism from Culture once Flight is unlocked. +2
Food and
Production once the Professional Sports civic is unlocked. +4
Culture if adjacent to a Stadium building. Can be built on Tundra, Tundra Hills, Snow, and Snow Hills. One per city. +2 Appeal.
Kampung
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+1
Production
+1
Production (Unlocked by Civil Engineering Civic)
100%
Tourism from
Food (requires Flight Technology)
Built By Builder
Valid Terrains: Coast and Lake
Unlocked by Shipbuilding Technology
------------------------------
The Shipbuilding technology unlocks the Builder ability to construct a Kampung, unique to Indonesia.
+1
Production and +1
Housing.
+1
Food and +1
Faith for each adjacent Fishing Boat. Additional +1
Housing with the Mass Production technology. +1
Production with the Civil Engineering civic. Provides
Tourism from
Food after researching Flight.
Must be placed on a Coast or Lake tile adjacent to a sea resource.
Kurgan
Pillage Award:
25
Appeal to Adjacent Tiles: 0
+2
Faith
+3
Gold
100%
Tourism from
Faith (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Animal Husbandry Technology
------------------------------
The Animal Husbandry technology unlocks the Builder ability to construct a Kurgan, unique to Scythia.
+2
Faith and +3
Gold.
+1
Production for each adjacent Pasture. +1
Faith for each adjacent Pasture, increasing to +2
Faith for each adjacent Pasture with the Stirrups technology. Provides
Tourism from
Faith after researching Flight.
Lumber Mill
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+2
Production
+1
Production (Unlocked by Ballistics Technology)
+1
Production (Unlocked by Synthetic Materials Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Features: Woods, Rainforest (Requires: Mercantilism)
Unlocked by Construction Technology
------------------------------
Unlocks the Builder ability to construct a Lumber Mill.
+2
Production. Can only be built on Woods. Once Mercantilism is unlocked it can also be built on Rainforest.
Mahavihara
Pillage Award:
25
+2
Housing
Appeal to Adjacent Tiles: 0
+2
Science
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
------------------------------
Unlocks the Builder ability to construct a Mahavihara.
+2
Science and +1
Housing. +1
Faith for every adjacent Holy Site district and +1
Science for every adjacent Campus district. After researching Scientific Theory receive an additional +1
Science for every adjacent Campus. When a player constructs their first Mahavihara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.
Mekewap
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+1
Production
+1
Production (Unlocked by Civil Service Civic)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Pottery Technology
------------------------------
The Pottery technology unlocks the Builder ability to construct a Mekewap, unique to Cree.
+1
Production and +1
Housing.
Additional +1
Production and +1
Housing with the Civil Service civic. +1
Gold if adjacent to a Luxury resource, additional +2
Gold for every adjacent Luxury resource with the Cartography technology. +1
Food for every 2 adjacent Bonus Resources, increasing to +1
Food for every adjacent Bonus Resource with the Conservation civic.
Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap.
Mine
Pillage Award:
50
Appeal to Adjacent Tiles: -1
+1
Production
+1
Production (Unlocked by Apprenticeship Technology)
+1
Production (Unlocked by Industrialization Technology)
+1
Production (Unlocked by Smart Materials Technology)
0%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)
Valid Features: Volcanic Soil
Unlocked by Mining Technology
------------------------------
Unlocks the Builder ability to construct Mines.
+1
Production. -1 Appeal. Can be built on hills or valid resources.
If built on Luxury or Strategic resources, the city will gain use of that resource.
Missile Silo
Appeal to Adjacent Tiles: 0
Built By Military Engineer
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
Valid Features: Volcanic Soil
Unlocked by Rocketry Technology
------------------------------
Unlocks the Military Engineer ability to construct a Missile Silo.
Acts as a launch site for Nuclear and Thermonuclear Devices.
Mission
Pillage Award:
25
Appeal to Adjacent Tiles: 0
+2
Faith
+2
Science (Unlocked by The Enlightenment Civic)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Theology Civic
------------------------------
The Theology civic unlocks the Builder ability to construct a Mission, unique to Spain.
+2
Faith.
+1
Housing if built 7 tiles or less from current
Capital. +1
and +1
Production if built 8 tiles or more from current
Capital. +1
Science for every adjacent Campus and Holy Site district. +2
Science with the Enlightenment civic.
Cannot be built next to another Mission.
Moai
Pillage Award:
25
Appeal to Adjacent Tiles: 0
+1
Culture
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills)
Valid Features: Volcanic Soil
------------------------------
Unlocks the Builder ability to construct a Moai.
+1
Culture. +1
Culture for every 2 adjacent Moai. +2
Culture if on or adjacent to a Volcanic Soil tile. +1
Culture if adjacent to a Coast or Lake tile . Additional
Culture and
Tourism as you advance through the Civics and Technology Tree. Can be built on Plains, Plains Hills, Grassland, Grassland Hills, or Volcanic Soil. Cannot be placed adjacent to a Woods or Rainforest tile.
Monastery
Pillage Award:
25
+2
Housing
Appeal to Adjacent Tiles: 0
+3
Faith
+1
Food
100%
Tourism from
Faith (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
------------------------------
Your Builders can now make Monastery improvements.
+3
Faith and +1
Housing. +15 HP healing for friendly religious unit on this tile that has not attacked this turn.
+1
Food and +1
Faith for every 2 adjacent districts, increasing to +1
Faith for each adjacent district at Reformed Church. Additional +1
Housing with the Colonialism civic. Provides
Tourism equal to
Faith after researching Flight.
Cannot be built next to another Monastery.
Mountain Tunnel
Appeal to Adjacent Tiles: 0
Built By Military Engineer
Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)
Unlocked by Military Science Technology
------------------------------
Unlocks the Military Engineer ability to construct a Mountain Tunnel.
Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2
Movement.
Trade Routes traveling through it can multiply the
Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.
Nazca Line
Pillage Award:
25
Appeal to Adjacent Tiles: 1
Built By Builder
Valid Terrains: Desert
------------------------------
Unlocks the Builder ability to construct a Nazca Line.
+1
Faith to adjacent tiles. +1
Faith to adjacent tiles with a resource. +1
Food to adjacent Desert and Desert Hill tiles after discovering Civil Service. +1
Production to adjacent flat tiles after researching Mass Production. +1 Appeal. Can only be built on flat Desert. This tile cannot be worked .
Nubian Pyramid
Pillage Award:
25
Appeal to Adjacent Tiles: 0
+2
Faith
+1
Food
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Plains
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains
Unlocked by Craftsmanship Civic
------------------------------
The Craftsmanship civic unlocks the Builder ability to construct a Nubian Pyramid, unique to Nubia.
+1
Food and +2
Faith.
Receives additional yields from adjacent districts:
+2
Food for the City Center,
+2
Science per adjacent Campus,
+2
Production per adjacent Industrial Zone,
+2
Culture per adjacent Theater Square,
+2
Faith per adjacent Holy Site,
+2
Gold per adjacent Commercial Hub and Harbor.
Must be built on Desert, Desert Hills, Floodplains, Plains, or Grassland. Cannot be built next to another Nubian Pyramid.
Offshore Oil Rig
Pillage Award:
50
Appeal to Adjacent Tiles: -1
+2
Production
+1
Production (Unlocked by Predictive Systems Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Coast and Lake, Ocean
Unlocked by Refining Technology
------------------------------
Unlocks the Builder ability to construct an Offshore Oil Rig.
-1 Appeal. Can only be built on Coast or Lake tiles with
Oil.
Offshore Wind Farm
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+2
Production
Built By Builder
Valid Terrains: Coast and Lake
Unlocked by Predictive Systems Technology
------------------------------
Unlocks the Builder ability to construct an Offshore Wind Farm.
+2
Production. Provides 2
Power per turn. Must be built on Coast or Lake terrain.
Oil Well
Pillage Award:
50
Appeal to Adjacent Tiles: -1
+2
Production
+1
Production (Unlocked by Predictive Systems Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Refining Technology
------------------------------
Unlocks the Builder ability to construct an Oil Well.
-1 Appeal. Can only be built on land tiles with
Oil.
Open-Air Museum
Pillage Award:
25
Appeal to Adjacent Tiles: 0
100%
Tourism from
Culture
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Unlocked by Diplomatic Service Civic
------------------------------
Unlocks the Builder ability to construct an Open-Air Museum, unique to Sweden.
Provides +2 Loyalty per turn in this city. +2
Culture and +2
Tourism for each type of terrain (Snow, Tundra, Desert, Plains or Grassland) in which at least one Swedish city is founded. One per city. Tiles with Open-Air Museums cannot be swapped.
Outback Station
Pillage Award: Healing 50
+1
Housing
Appeal to Adjacent Tiles: 1
+1
Food
+1
Production
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)
Unlocked by Guilds Civic
------------------------------
The Guilds civic unlocks the Builder ability to construct an Outback Station, unique to Australia.
+1
Food, +1
Production, and +1 Appeal to adjacent tiles.
+1
Food for each adjacent Pasture. +1
Production for every 2 adjacent Outback Stations with the Industrialization technology. +1
Food for every adjacent Outback Stations with the Rapid Deployment civic.
Can only be built in Desert, Grassland and Plains tiles.
Pairidaeza
Pillage Award:
25
+2
Housing
Appeal to Adjacent Tiles: 1
+1
Culture
+2
Gold
+1
Culture (Unlocked by Diplomatic Service Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)
Unlocked by Early Empire Civic
------------------------------
The Early Empire civic unlocks the Builder ability to construct a Pairidaeza, unique to Persia.
+1
Culture, +2
Gold, +1
Housing, and +1 Appeal to adjacent tiles.
+1
Culture for each adjacent City Center, Holy Site, Campus, and Theater Square. +1
Gold for each adjacent City Center, Commercial Hub, Harbor, and Industrial Zone. Additional +1
Culture with the Diplomatic Service civic. Provides
Tourism after researching Flight.
Cannot be built on Snow tiles, Tundra tiles or Floodplains. Cannot be build next to another Pairidaeza.
Pasture
Pillage Award:
25
+1
Housing
Appeal to Adjacent Tiles: 0
+1
Production
+1
Food (Unlocked by Stirrups Technology)
+1
Production (Unlocked by Replaceable Parts Technology)
+1
Food (Unlocked by Robotics Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Unlocked by Animal Husbandry Technology
------------------------------
Unlocks the Builder ability to construct Pastures.
+1
Production. Can only be built on valid resources.
If built on Strategic resources, the city will gain use of that resource.
Plantation
Pillage Award:
25
+1
Housing
Appeal to Adjacent Tiles: 0
+2
Gold
+1
Food (Unlocked by Scientific Theory Technology)
+2
Gold (Unlocked by Globalization Civic)
+1
Food (Unlocked by Feudalism Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Unlocked by Irrigation Technology
------------------------------
Unlocks the Builder ability to construct Plantations.
+2
Gold. +1
Production if built on flat tile.
Can only be built on valid resources.
If built on Luxury resources, the city will gain use of that resource.
Polder
Pillage Award:
25
+1
Housing
Appeal to Adjacent Tiles: 0
+1
Food
+1
Production
+4
Gold (Unlocked by Civil Engineering Civic)
Built By Builder
Valid Terrains: Coast and Lake
Unlocked by Feudalism Civic
------------------------------
The Feudalism civic unlocks the Builder ability to construct a Polder, unique to Netherlands.
+1
Food, +1
Production, and +0.5
Housing. +3
Combat Strength for Dutch naval units on Polder tiles.
+1
Food for every adjacent Polder, increasing to +2
Food for every adjacent Polder with the Replaceable Parts technology. +1
Production for every adjacent Harbor. +1
Production for every 2 adjacent Polders, increasing to +1
Production for every adjacent Polder with the Replaceable Parts technology. +4
Gold with the Civil Engineering civic.
Must be placed on a Coast or Lake tile adjacent to 1 or more passable land tiles.
Pā
Defense Modifier: 4
Fortification bonus applied to occupying unit.
Appeal to Adjacent Tiles: 0
Built By Toa
Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)
------------------------------
Unlocks the Toa ability to construct a Pā, unique to Māori
Occupying units receive +1 Sight and +4
Defense Strength, and automatically gains 2 turns of fortification. A Māori unit occupying a Pā heals even if they just moved or attacked. Must be built on a Hill tile.
Qhapaq Ñan
Appeal to Adjacent Tiles: 0
Built By Builder
Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)
Unlocked by Foreign Trade Civic
------------------------------
Unlocks the Builder ability to construct a Qhapaq Ñan, unique to Pachacuti.
Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2
Movement.
Trade Routes traveling through it can multiply the
Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.
Quarry
Pillage Award:
25
Appeal to Adjacent Tiles: -1
+1
Production
+2
Production (Unlocked by Rocketry Technology)
+1
Production (Unlocked by Military Engineering Technology)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Unlocked by Mining Technology
------------------------------
Unlocks the Builder ability to construct a Quarry.
+1
Production. +1
Production +1 after researching Military Engineering, and +2
after researching Rocketry. -1 Appeal to adjacent tiles. Can only be constructed on a valid bonus or luxury resource tile (Stone, Marble, Gypsum).
Rock-Hewn Church
Pillage Award:
25
Appeal to Adjacent Tiles: 1
100%
Tourism from
Faith (requires Flight Technology)
Built By Builder
Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)
Valid Features: Volcanic Soil
Unlocked by Drama and Poetry Civic
------------------------------
The Drama and Poetry civic unlocks the Builder ability to construct a Rock-Hewn Church, unique to Ethiopia.
+1 Appeal to adjacent tiles.
+1
Faith for every adjacent Mountain and Hills tile. Provides
Tourism from
Faith after researching Flight.
Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church. Can only be pillaged (never destroyed) by natural disasters.
Roman Fort
Defense Modifier: 4
Fortification bonus applied to occupying unit.
Appeal to Adjacent Tiles: 0
Built By Legion
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
Valid Features: Volcanic Soil
------------------------------
Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.
Occupying unit receives +4
Defense Strength, and automatically gains 2 turns of fortification.
Seaside Resort
Pillage Award:
50
Requires: Appeal >= 2
+200%
Gold from the tile's Appeal.
Appeal to Adjacent Tiles: 0
100%
Tourism from
Gold
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)
Valid Features: Volcanic Soil
Unlocked by Radio Technology
------------------------------
Unlocks the Builder ability to construct Seaside Resorts.
Provides
Tourism equal to 200% of the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Charming.
Seastead
Pillage Award: Healing 50
+4
Housing
Appeal to Adjacent Tiles: 0
+2
Food
100%
Tourism from
Culture
Built By Builder
Valid Terrains: Coast and Lake, Ocean
Unlocked by Seasteads Technology
------------------------------
Unlocks the Builder ability to construct a Seastead.
+2
Food. +1
Production for each adjacent Fishing Boats. Fishing Boats receive +1
Production for each adjacent Seastead. +1
Culture and
Tourism for every adjacent Reef. +2
Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.
Ski Resort
Appeal to Adjacent Tiles: 0
100%
Tourism from Appeal
Built By Builder
Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)
Unlocked by Professional Sports Civic
------------------------------
Unlocks the Builder ability to construct a Ski Resort.
Provides +4
Tourism. Provides an
Amenity. Can only be built on a Mountain. Cannot be built adjacent to another Ski Resort. Cannot be pillaged, worked or removed.
Solar Farm
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+1
Gold
+1
Production
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Tundra
Unlocked by Satellites Technology
------------------------------
Unlocks the Builder ability to construct a Solar Farm.
+1
Gold. +1
Production. Provides 2
Power per turn. Must be built on flat terrain. Cannot be built on Snow.
Sphinx
Pillage Award:
25
Appeal to Adjacent Tiles: 2
+1
Culture
+2
Faith
+1
Culture (Unlocked by Diplomatic Service Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains
Unlocked by Craftsmanship Civic
------------------------------
The Craftsmanship civic unlocks the Builder ability to construct a Sphinx, unique to Egypt.
+2
Faith, +1
Culture, and +2 Appeal to adjacent tiles.
+1
Faith and +1
Culture if built next to a wonder. +1
Food and +1
Production if built on Desert (not Floodplains) or Desert Hills. +1
Culture if built on Floodplains. +1
Culture with the Diplomatic Service civic. Provides
Tourism after researching Flight.
Cannot be built next to another Sphinx. Cannot be built on Snow tiles.
Stepwell
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+1
Faith
+1
Food
+1
Faith (Unlocked by Feudalism Civic)
+1
Food (Unlocked by Feudalism Civic)
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
Unlocked by Irrigation Technology
------------------------------
The Irrigation technology unlocks the Builder ability to construct a Stepwell, unique to India.
+1
Food, +1
Faith, and +1
Housing.
Additional +1
Food and +1
Faith with the Feudalism civic. +1
Faith if adjacent to a Holy Site district. +1
Food for each adjacent Farm.
Cannot be built on Hills or adjacent to another Stepwell.
Terrace Farm
Pillage Award: Healing 50
+2
Housing
Appeal to Adjacent Tiles: 0
+1
Food
Built By Builder
Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills)
Valid Features: Volcanic Soil
------------------------------
Unlocks the Builder ability to construct a Terrace Farm, unique to the Inca.
+1
Food. Provides +1
Housing. +1
Food for each adjacent Mountain Tile. Gain +2
Production for each adjacent Aqueduct district. Receive +1
Production if adjacent to Fresh Water and not an Aqueduct district. Additional
Food as you advance through the Civics and Technology Tree for adjacency with other Terrace Farms. Can be placed on Grassland Hills, Plains Hills, and Desert Hills.
Trading Dome
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+2
Gold
Built By Builder
Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)
------------------------------
Unlocks the Builder ability to construct a Trading Dome.
+2
Gold. +1
Gold for every adjacent Luxury resource. Your outgoing international
Trade Routes grant +1
Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.
Wind Farm
Pillage Award:
50
Appeal to Adjacent Tiles: 0
+2
Gold
+1
Production
Built By Builder
Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)
Unlocked by Composites Technology
------------------------------
Unlocks the Builder ability to construct a Wind Farm.
+2
Gold. +1
Production. Provides 2
Power per turn. Must be built on Hills terrain.
Ziggurat
Pillage Award:
50
+2
Housing
Appeal to Adjacent Tiles: 0
+2
Science
+1
Culture (Unlocked by Natural History Civic)
100%
Tourism from
Culture (requires Flight Technology)
Built By Builder
Valid Terrains: Desert, Grassland, Plains, Snow, Tundra
Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains
------------------------------
Unlocks the Builder ability to construct a Ziggurat, unique to Sumeria.
+1
Housing and +2
Science.
+1
Culture if built next to River. After Early Empire, +1
Faith for each adjacent district or for every 2 adjacent Farms.
Cannot be built on Hills or adjacent to another Ziggurat.