Aether Kingdom

Try Aether Kingdoms!

If you like my website here, please check out Aether Kingdoms, a free-to-play strategy game inspired by Civilization and developed by my friend and I. Click the button below to learn more!

Civ VI BBG 6.5 Improvements


Airstrip

Appeal to Adjacent Tiles: -1

Built By Military Engineer

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Volcanic Soil

Unlocked by Flight Technology

------------------------------

Unlocks the Military Engineer ability to construct an Airstrip.

Can support 3 air units. Can only be built on flat terrain. -1 Appeal.

Alcázar

Pillage Award: 20

Defense Modifier: 4

Fortification bonus applied to occupying unit.

+50% Science from the tile's Appeal.

Appeal to Adjacent Tiles: 0

+2 Culture

+1 Production

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

------------------------------

Unlocks the Builder ability to construct an Alcázar.

+2 Culture. Provides Science equal to 50% of the tile's Appeal. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Provides Tourism after researching Flight. Cannot be built next to another Alcázar.

Batey

Pillage Award: 20

Appeal to Adjacent Tiles: 0

+1 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

------------------------------

Unlocks the Builder ability to construct a Batey.

+1 Culture. +1 Culture for every adjacent Bonus Resource and Entertainment Complex (increased to +2 Culture when Exploration is discovered). Provides Tourism after researching Flight. Cannot be built adjacent to another Batey or on Hills.

Cahokia Mounds

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+3 Gold

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Tundra

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

------------------------------

Unlocks the Builder ability to construct a Cahokia Mounds.

+3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.

Camp

Pillage Award: 20

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production (Unlocked by Mercantilism Civic)

+1 Food (Unlocked by Mercantilism Civic)

+2 Gold (Unlocked by Synthetic Materials Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Animal Husbandry Technology

------------------------------

Unlocks the Builder ability to construct Camps.

+2 Gold. Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Chemamull

Pillage Award: 20

Requires: Appeal >= 4

+75% Culture from the tile's Appeal.

Appeal to Adjacent Tiles: 0

+1 Production

+1 Production (Unlocked by Civil Service Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Craftsmanship Civic

------------------------------

Mapuche unique builder improvement unlocked with Craftsmanship. Requires a minimum Appeal of Breathtaking (+4 Appeal).

+1 Production.
Culture equal to 75% of the tile's Appeal.
+1 Production with Civil Service.

Provides Tourism after researching Flight.

Château

Pillage Award: 20

+2 Housing

Appeal to Adjacent Tiles: 1

+1 Culture

+1 Food

+1 Gold

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

Unlocked by Feudalism Civic

------------------------------

French unique builder improvement unlocked at Feudalism. Cannot be built adjacent to another Chateau.

+1 Food, +1 Culture, +1 Gold
+1 Housing and +1 Appeal to adjacent tiles.
+1 Culture for each adjacent wonder, increasing to +2 Culture with the Flight technology.
+1 Culture and +1 Gold for each adjacent Luxury resource.
+2 Gold if built next to River.

Provides Tourism after researching Flight.

City Park

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 2

+2 Culture

+3 Science

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Unlocked by Games and Recreation Civic

------------------------------

A Governor unique improvement that can be built in a city with a Surveyor Governor with the Parks and Recreation promotion. +3 Science, +2 Culture, +2 Housing, +1 Amenity, and +2 Appeal to adjacent tiles. Limit one per city.

Colossal Head

Pillage Award: 20

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Faith

+1 Food

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

------------------------------

Unlocks the Builder ability to construct a Colossal Head.

+2 Faith. +1 Faith for every 2 adjacent Rainforest or for every adjacent Rainforest once Humanism is discovered. +1 Faith for every 2 adjacent Woods or for every adjacent Woods once Humanism is discovered. Tourism from Faith once Flight is researched. Cannot be built on Snow or Snow Hills.

Farm

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Grassland, Grassland (Hills) (Requires: Civil Engineering), Plains, Plains (Hills) (Requires: Civil Engineering)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains, Volcanic Soil

------------------------------

Unlocks the Builder ability to construct Farms.

+1 Food. Can only be built on Grassland or Plains.

Constructing farms adjacent to other Farms provides bonuses to Housing.

Feitoria

Appeal to Adjacent Tiles: 0

+4 Gold

+1 Production

Built By Nau

Valid Terrains: Coast and Lake

------------------------------

Portuguese unique improvement built by the Nau. Can only be built adjacent to Luxury or Bonus resources in territory belonging to other Civilizations or City-states that you have Open Borders with. Must be built on a Coast or Lake tile adjacent to land and not adjacent to another Feitoria. Feitorias cannot be removed.

+4 Gold and +1 Production.
Trade routes sent to this city from Portugal gain +2 Gold and +1 Production.

Fishery

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Food

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Celestial Navigation Technology

------------------------------

Unlocks the Builder ability to construct Fisheries.

+1 Food, +1 additional Food if adjacent to a sea resource. +1 Housing. Must be built on a coastal tile.

Fishing Boats

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+1 Production

+2 Gold (Unlocked by Cartography Technology)

+1 Food (Unlocked by Plastics Technology)

+1 Production (Unlocked by Colonialism Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Sailing Technology

------------------------------

Unlocks the Builder ability to construct Fishing Boats.

+1 Food and +1 Production. Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Fort

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Military Engineering Technology

------------------------------

Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification.

Geothermal Plant

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+2 Production

+1 Science

+1 Production (Unlocked by Synthetic Materials Technology)

+1 Science (Unlocked by Synthetic Materials Technology)

Built By Builder

Valid Features: Geothermal Fissure

Unlocked by Chemistry Technology

------------------------------

Unlocks the Builder ability to construct a Geothermal Plant.

+2 Production, +1 Science, +3 Power per turn.
Additional +1 Production, +1 Science and +3 Power per turn after researching Synthetic Materials.
Must be built on a Geothermal Fissure.

Golf Course

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 1

+1 Culture

+2 Gold

+1 Gold (Unlocked by The Enlightenment Civic)

+1 Culture (Unlocked by The Enlightenment Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Games and Recreation Civic

------------------------------

Scottish unique builder improvement unlocked with Games and Recreation. Cannot be placed on Desert or Desert Hills. One per City. Tiles with Golf Courses cannot be swapped.

+1 Culture, +2 Gold, +1 Amenity.
+1 Culture and +1 Gold if adjacent to a City Center.
+1 Culture and +1 Amenity if adjacent to an Entertainment Complex.
+1 Culture and +1 Gold with Enlightenment.
+1 Amenity with Guilds.
+1 Housing with Globalization.
+1 Appeal to adjacent tiles

Great Wall

Pillage Award: 35

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

+1 Production

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Masonry Technology

------------------------------

Chinese unique builder improvement unlocked with Masonry. Must be built in a line along the borders of your empire. Can only be pillaged (never destroyed) by natural disasters.

+1 Production.
+1 Gold for each adjacent Great Wall.
+1 Culture for each adjacent Great Wall with Castles.
+1 Culture with Military Science.

Provides Tourism after researching Flight.
An occupying unit receives +1 Sight and +4 Defense Strength and automatically gains 2 turns of fortification.

Hacienda

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production

Built By Builder

Valid Terrains: Grassland, Plains

Unlocked by Medieval Faires Civic

------------------------------

Colombian unique builder improvement unlocked with Medieval Faires. Can be built on Plains and Grassland flat tiles.

+1 Production, +2 Gold, and +0.5 Housing.
+1 Food for every 2 adjacent Plantations, increasing to +1 Food for every adjacent Plantation with Replaceable Parts.
+1 Production on Plantations and Haciendas for every 2 adjacent Haciendas, increasing to +1 Production for every adjacent Hacienda with Mercantilism.

Ice Hockey Rink

Pillage Award: Healing 50

Appeal to Adjacent Tiles: 2

+2 Production (Unlocked by Professional Sports Civic)

+2 Food (Unlocked by Professional Sports Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Diplomatic Service Civic

------------------------------

Canadian unique Builder improvement unlocked with Diplomatic Service. Can be built on Tundra, Tundra Hills, Snow, and Snow Hills. One per city.

+1 Culture for each adjacent Tundra, Tundra Hills, Snow, and Snow Hills tile.
+1 Amenity and +2 Appeal to adjacent tiles.
+2 Food and Production with Professional Sports.
+4 Culture if adjacent to a Stadium building.

Provides Tourism from Culture once Flight is unlocked.

Kampung

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Production (Unlocked by Civil Engineering Civic)

100% Tourism from Food (requires Flight Technology)

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Shipbuilding Technology

------------------------------

Indonesian unique builder improvement unlocked at Shipbuilding. Must be placed on a Coast or Lake tile adjacent to a sea resource.

+1 Production and +1 Housing.
+1 Food and +1 Faith for each adjacent Fishing Boat.
+1 Production with Civil Engineering.
+1 Housing with Mass Production.

Provides Tourism from Food after researching Flight.

Kurgan

Pillage Award: 20

Appeal to Adjacent Tiles: 0

+1 Faith

+3 Gold

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Animal Husbandry Technology

------------------------------

Scythian unique builder improvement unlocked with Animal Husbandry.

+1 Faith and +3 Gold.
+1 Faith for each adjacent Pasture, increasing to +2 Faith for each adjacent Pasture with Stirrups.
+1 Production for each adjacent Pasture.

Provides Tourism from Faith after researching Flight.

Lumber Mill

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+2 Production

+1 Production (Unlocked by Ballistics Technology)

+1 Production (Unlocked by Synthetic Materials Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Features: Woods, Rainforest (Requires: Mercantilism)

Unlocked by Construction Technology

------------------------------

Unlocks the Builder ability to construct a Lumber Mill.

+2 Production. Can only be built on Woods. Once Mercantilism is unlocked it can also be built on Rainforest.

Mahavihara

Pillage Award: 20

+2 Housing

Appeal to Adjacent Tiles: 0

+2 Science

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

------------------------------

Unlocks the Builder ability to construct a Mahavihara.

+2 Science and +1 Housing. +1 Faith for every adjacent Holy Site district and +1 Science for every adjacent Campus district. After researching Scientific Theory receive an additional +1 Science for every adjacent Campus. When a player constructs their first Mahavihara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.

Mekewap

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Production (Unlocked by Civil Service Civic)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Pottery Technology

------------------------------

Cree unique builder improvement unlocked with Pottery. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap.

+1 Production and +1 Housing.
+1 Production and +1 Housing with Civil Service.
+1 Food for every 2 adjacent Bonus Resources, increasing to +1 Food for every adjacent Bonus Resource with Conservation.
+1 Gold if adjacent to a Luxury resource.
+2 Gold for every adjacent Luxury resource with Cartography.

Mine

Pillage Award: 35

Appeal to Adjacent Tiles: -1

+1 Production

+1 Production (Unlocked by Apprenticeship Technology)

+1 Production (Unlocked by Industrialization Technology)

+1 Production (Unlocked by Smart Materials Technology)

0% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Mining Technology

------------------------------

Unlocks the Builder ability to construct Mines.

+1 Production. -1 Appeal. Can be built on hills or valid resources.

If built on Luxury or Strategic resources, the city will gain use of that resource.

Missile Silo

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Volcanic Soil

Unlocked by Rocketry Technology

------------------------------

Unlocks the Military Engineer ability to construct a Missile Silo.

Acts as a launch site for Nuclear and Thermonuclear Devices.

Mission

Pillage Award: 20

Appeal to Adjacent Tiles: 0

+2 Faith

+2 Science (Unlocked by The Enlightenment Civic)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Theology Civic

------------------------------

Spanish unique builder improvement unlocked with Theology. Cannot be built next to another Mission.

+2 Faith.
+1 Housing if built 7 tiles or less from current Capital.
+1 Faith and +1 Production if built 8 tiles or more from current Capital.
+1 Science for every adjacent Campus and Holy Site district.
+2 Science with Enlightenment.

Moai

Pillage Award: 20

Appeal to Adjacent Tiles: 0

+1 Culture

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Grassland, Grassland (Hills), Plains, Plains (Hills)

Valid Features: Volcanic Soil

------------------------------

Unlocks the Builder ability to construct a Moai.

+1 Culture. +1 Culture for every 2 adjacent Moai. +2 Culture if on or adjacent to a Volcanic Soil tile. +1 Culture if adjacent to a Coast or Lake tile . Additional Culture and Tourism as you advance through the Civics and Technology Tree. Can be built on Plains, Plains Hills, Grassland, Grassland Hills, or Volcanic Soil.

Monastery

Pillage Award: 20

+2 Housing

Appeal to Adjacent Tiles: 0

+3 Faith

+1 Food

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

------------------------------

Your Builders can now make Monastery improvements.

+3 Faith and +1 Housing. +15 HP healing for friendly religious unit on this tile that has not attacked this turn.

+1 Food and +1 Faith for every 2 adjacent districts, increasing to +1 Faith for each adjacent district at Reformed Church. Additional +1 Housing with the Colonialism civic. Provides Tourism equal to Faith after researching Flight.

Cannot be built next to another Monastery.

Mountain Tunnel

Appeal to Adjacent Tiles: 0

Built By Military Engineer

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Military Science Technology

------------------------------

Unlocks the Military Engineer ability to construct a Mountain Tunnel.

Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.

Nazca Line

Pillage Award: 20

Appeal to Adjacent Tiles: 1

Built By Builder

Valid Terrains: Desert

------------------------------

Unlocks the Builder ability to construct a Nazca Line.

+1 Faith to adjacent tiles. +1 Faith to adjacent tiles with a resource. +1 Food to adjacent Desert and Desert Hill tiles after discovering Civil Service. +1 Production to adjacent flat tiles after researching Mass Production. +1 Appeal. Can only be built on flat Desert. This tile cannot be worked .

Nubian Pyramid

Pillage Award: 20

Appeal to Adjacent Tiles: 0

+2 Faith

+2 Food

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Plains

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

Unlocked by Craftsmanship Civic

------------------------------

Nubian unique builder improvement unlocked at Craftsmanship and limited to 1 per city. Nubian Districts receive standard adjacency from Nubian Pyramids. Can be built on any flat tile or desert hill. Cannot be built next to another Nubian Pyramid.

+2 Food and +2 Faith.

Receives additional yields from adjacent districts:
+1 Food for the City Center.
+1 Science per adjacent Campus.
+1 Culture per adjacent Theater Square.
+1 Faith per adjacent Holy Site.
+1 Gold per adjacent Commercial Hub and Harbor.
+1 Production per adjacent Industrial Zone, Encampment, and Aerodrome.
+1 Culture and +2 Gold per adjacent Government Plaza and Diplomatic Quarter.

Offshore Oil Rig

Pillage Award: 35

Appeal to Adjacent Tiles: -1

+2 Production

+1 Production (Unlocked by Predictive Systems Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Coast and Lake, Ocean

Unlocked by Refining Technology

------------------------------

Unlocks the Builder ability to construct an Offshore Oil Rig.

-1 Appeal. Can only be built on Coast or Lake tiles with Oil.

Offshore Wind Farm

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+2 Production

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Predictive Systems Technology

------------------------------

Unlocks the Builder ability to construct an Offshore Wind Farm.

+2 Production. Provides 2 Power per turn. Must be built on Coast or Lake terrain.

Oil Well

Pillage Award: 35

Appeal to Adjacent Tiles: -1

+2 Production

+1 Production (Unlocked by Predictive Systems Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Refining Technology

------------------------------

Unlocks the Builder ability to construct an Oil Well.

-1 Appeal. Can only be built on land tiles with Oil.

Open-Air Museum

Pillage Award: 20

Appeal to Adjacent Tiles: 0

100% Tourism from Culture

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Unlocked by Diplomatic Service Civic

------------------------------

Swedish unique builder improvement unlocked with Diplomatic Service. Limited to one per city. Tiles with Open-Air Museums cannot be swapped.

+2 Culture and +2 Tourism for each type of terrain (Snow, Tundra, Desert, Plains or Grassland) in which at least one Swedish city is founded.
+2 Loyalty per turn in this city.

Outback Station

Pillage Award: Healing 50

+1 Housing

Appeal to Adjacent Tiles: 1

+1 Food

+1 Production

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)

Unlocked by Guilds Civic

------------------------------

Australian unique builder improvement unlocked at Guilds. Can only be built in Desert, Grassland and Plains tiles.

+1 Food and +1 Production.
+1 Food for each adjacent Pasture.
+1 Food for every adjacent Outback Stations with Rapid Deployment.
+1 Production for every 2 adjacent Outback Stations with Industrialization.
+1 Appeal to adjacent tiles.

Pairidaeza

Pillage Award: 20

+2 Housing

Appeal to Adjacent Tiles: 1

+1 Culture

+2 Gold

+1 Culture (Unlocked by Diplomatic Service Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)

Unlocked by Early Empire Civic

------------------------------

Persian unique builder improvement unlocked with Early Empire. Cannot be built on Snow tiles, Tundra tiles or Floodplains. Cannot be build next to another Pairidaeza.

+1 Culture, +2 Gold, +1 Housing.
+1 Culture with Diplomatic Service.
+1 Culture for each adjacent City Center, Holy Site, Campus, and Theater Square.
+1 Gold for each adjacent City Center, Commercial Hub, Harbor, and Industrial Zone.
+1 Appeal to adjacent tiles.
Provides Tourism after researching Flight.

Pasture

Pillage Award: 20

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Production

+1 Food (Unlocked by Stirrups Technology)

+1 Production (Unlocked by Replaceable Parts Technology)

+1 Food (Unlocked by Robotics Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Animal Husbandry Technology

------------------------------

Unlocks the Builder ability to construct Pastures.

+1 Production. Can only be built on valid resources.

If built on Strategic resources, the city will gain use of that resource.

Plantation

Pillage Award: 20

+1 Housing

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Food (Unlocked by Scientific Theory Technology)

+2 Gold (Unlocked by Globalization Civic)

+1 Food (Unlocked by Medieval Faires Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Irrigation Technology

------------------------------

Unlocks the Builder ability to construct Plantations.

+2 Gold. +1 Production if built on flat tile.
Can only be built on valid resources.

If built on Luxury resources, the city will gain use of that resource.

Polder

Pillage Award: 20

+1 Housing

Appeal to Adjacent Tiles: 0

+1 Food

+1 Production

+4 Gold (Unlocked by Civil Engineering Civic)

Built By Builder

Valid Terrains: Coast and Lake

Unlocked by Feudalism Civic

------------------------------

Dutch unique builder improvement unlocked at Feudalism. Must be placed on a Coast or Lake tile adjacent to 1 or more passable land tiles.

+1 Food, +1 Production, and +0.5 Housing.
+1 Food for every adjacent Polder, increasing to +2 Food for every adjacent Polder with Replaceable Parts.
+1 Production for every adjacent Harbor.
+1 Production for every 2 adjacent Polders, increasing to +1 Production for every adjacent Polder with Replaceable Parts.
+4 Gold with Civil Engineering.
+3 Combat Strength for Dutch naval units on Polder tiles.

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Toa

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

------------------------------

Maori unique improvement built by the Toa.

Occupying units receive +1 Sight and +4 Defense Strength, and automatically gains 2 turns of fortification. A Māori unit occupying a Pā heals even if they just moved or attacked. Must be built on a Hill tile.

Qhapaq Ñan

Appeal to Adjacent Tiles: 0

Built By Builder OR Warak’aq OR Ranger OR Scout OR Spec Ops

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Foreign Trade Civic

------------------------------

Unlocks the Builder ability to construct a Qhapaq Ñan, unique to Pachacuti.

Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement. Trade Routes traveling through it can multiply the Gold they get from districts at their destination. Can only be built on an adjacent Mountain tile. Cannot be pillaged or removed.

Quarry

Pillage Award: 20

Appeal to Adjacent Tiles: -1

+1 Production

+2 Production (Unlocked by Rocketry Technology)

+1 Production (Unlocked by Military Engineering Technology)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Unlocked by Mining Technology

------------------------------

Unlocks the Builder ability to construct a Quarry.

+1 Production. +1 Production +1 after researching Military Engineering, and +2 Production after researching Rocketry. -1 Appeal to adjacent tiles. Can only be constructed on a valid bonus or luxury resource tile (Stone, Marble, Gypsum).

Rock-Hewn Church

Pillage Award: 20

Appeal to Adjacent Tiles: 1

100% Tourism from Faith (requires Flight Technology)

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Valid Features: Volcanic Soil

Unlocked by Drama and Poetry Civic

------------------------------

Ethiopian unique builder improvement unlocked with Drama and Poetry. Can only be built on Hills or Volcanic Soil not adjacent to another Rock-Hewn Church. Can only be pillaged (never destroyed) by natural disasters.

+1 Faith for every adjacent Mountain and Hills tile.
+1 Appeal to adjacent tiles.

Provides Tourism from Faith after researching Flight.

Roman Fort

Defense Modifier: 4

Fortification bonus applied to occupying unit.

Appeal to Adjacent Tiles: 0

Built By Legion

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

Valid Features: Volcanic Soil

------------------------------

Unlocks the Roman Legion ability to construct a Roman Fort, unique to Rome.

Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification.

Seaside Resort

Pillage Award: 35

Requires: Appeal >= 2

+150% Gold from the tile's Appeal.

Appeal to Adjacent Tiles: 0

100% Tourism from Gold

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills)

Valid Features: Volcanic Soil

Unlocked by Radio Technology

------------------------------

Unlocks the Builder ability to construct Seaside Resorts.

Provides Tourism equal to 150% of the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Charming.

Seastead

Pillage Award: Healing 50

+4 Housing

Appeal to Adjacent Tiles: 0

+2 Food

100% Tourism from Culture

Built By Builder

Valid Terrains: Coast and Lake, Ocean

Unlocked by Seasteads Technology

------------------------------

Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.

Ski Resort

Appeal to Adjacent Tiles: 0

100% Tourism from Appeal

Built By Builder

Valid Terrains: Desert (Mountain), Grassland (Mountain), Plains (Mountain), Snow (Mountain), Tundra (Mountain)

Unlocked by Professional Sports Civic

------------------------------

Unlocks the Builder ability to construct a Ski Resort.

Provides +4 Tourism. Provides an Amenity. Can only be built on a Mountain. Cannot be built adjacent to another Ski Resort. Cannot be pillaged, worked or removed.

Solar Farm

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+1 Gold

+1 Production

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Tundra

Unlocked by Satellites Technology

------------------------------

Unlocks the Builder ability to construct a Solar Farm.

+1 Gold. +1 Production. Provides 2 Power per turn. Must be built on flat terrain. Cannot be built on Snow.

Sphinx

Pillage Award: 20

Appeal to Adjacent Tiles: 2

+1 Culture

+2 Faith

+1 Culture (Unlocked by Diplomatic Service Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra, Tundra (Hills)

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

Unlocked by Craftsmanship Civic

------------------------------

Egyptian unique builder improvement unlocked with Craftsmanship. Cannot be built next to another Sphinx. Cannot be built on Snow tiles.

+1 Culture and +2 Faith.
+1 Culture if built on Floodplains.
+1 Culture with Diplomatic Service.
+1 Faith and +1 Culture if built next to a wonder.
+1 Food and +1 Production if built on Desert (not Floodplains) or Desert Hills.
+2 Appeal to adjacent tiles.

Provides Tourism after researching Flight.

Stepwell

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Faith

+1 Food

+1 Faith (Unlocked by Feudalism Civic)

+1 Food (Unlocked by Feudalism Civic)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Unlocked by Irrigation Technology

------------------------------

Indian unique builder improvement unlocked with Irrigation.

+1 Food, +1 Faith, and +1 Housing.
+1 Food and +1 Faith with Feudalism.
+1 Food for each adjacent Farm.
+1 Faith if adjacent to a Holy Site district.
+1 Housing with Sanitation.

Cannot be built on Hills or adjacent to another Stepwell.

Terrace Farm

Pillage Award: Healing 50

+2 Housing

Appeal to Adjacent Tiles: 0

+1 Food

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills)

Valid Features: Volcanic Soil

------------------------------

Incan unique builder improvement available at the start of the game. Can be placed on Grassland Hills, Plains Hills, Desert Hills, or Volcanic Soil.

+1 Food +1 Housing.
+1 Food for each adjacent Mountain.
+1 Food for every 2 adjacent Terrace Farms, increasing to +1 Food for every Terrace Farm with Replaceable Parts.
+1 Production if adjacent to Fresh Water and not an Aqueduct.
+2 Production for each adjacent Aqueduct.

Trading Dome

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+2 Gold

Built By Builder

Valid Terrains: Desert, Desert (Hills), Grassland, Grassland (Hills), Plains, Plains (Hills), Snow, Snow (Hills), Tundra, Tundra (Hills)

------------------------------

Unlocks the Builder ability to construct a Trading Dome.

+2 Gold. +1 Gold for every adjacent Luxury resource. Your outgoing international Trade Routes grant +1 Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.

Wind Farm

Pillage Award: 35

Appeal to Adjacent Tiles: 0

+2 Gold

+1 Production

Built By Builder

Valid Terrains: Desert (Hills), Grassland (Hills), Plains (Hills), Snow (Hills), Tundra (Hills)

Unlocked by Composites Technology

------------------------------

Unlocks the Builder ability to construct a Wind Farm.

+2 Gold. +1 Production. Provides 2 Power per turn. Must be built on Hills terrain.

Ziggurat

Pillage Award: 35

+2 Housing

Appeal to Adjacent Tiles: 0

+2 Science

+1 Culture (Unlocked by Natural History Civic)

100% Tourism from Culture (requires Flight Technology)

Built By Builder

Valid Terrains: Desert, Grassland, Plains, Snow, Tundra

Valid Features: Floodplains, Grassland Floodplains, Plains Floodplains

------------------------------

Sumerian unique builder improvement available from the start of the game. Cannot be built on Hills or adjacent to another Ziggurat.

+2 Science and +1 Housing.
+1 Culture if built next to River.
+1 Faith after Early Empire for each adjacent district or for every 2 adjacent Farms.