Great Barrier Reef


Two tile natural wonder that can be found on coastal terrain and provides +3 Food and +2 Science. Major adjacency bonus to the Campus district.


Bermuda Triangle


Three tile natural wonder. Provides +5 Science to adjacent tiles. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).


Chocolate Hills


Four tile natural wonder. It provides +1 Food, +2 Production, and +1 Science.


Cliffs of Dover


Two tile natural wonder. It appears with Cliffs adjacent to water and provides +3 Culture, +2 Food, and +3 Gold. Provides +4 appeal, instead of the standard +2 appeal of Natural Wonders, to adjacent tiles. Improvements cannot be placed on it.


Crater Lake


One tile natural wonder. It appears as a Lake and provides +5 Faith, +1 Science, and Fresh Water.


Dead Sea


Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not provide Fresh Water.


Delicate Arch


One tile impassable natural wonder. Provides +2 Faith and +1 Gold to adjacent tiles.


Mato Tipila


One tile impassable natural wonder. Provides +1 Faith and +1 Production to adjacent tiles.


Mount Everest


Three tile impassable natural wonder. Provides +1 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.


Eye of the Sahara


Three tile natural wonder. Provides +2 Production and +1 Science. After the game reaches the Atomic Era it provides an additional +1 Production and +3 Science.


Eyjafjallajökull


Adjacent plots yield +1 Culture and +2 Food.


Fountain of Youth


One tile natural wonder. Provides +4 Science, +4 Faith, and Fresh Water. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).


Galápagos Islands


Two tile impassable natural wonder. It appears on coastal terrain and provides +2 Science to adjacent tiles.


Giant's Causeway


Land combat units that enter adjacent plots receive the ability 'Spear of Fionn' (+5 combat strength). Adjacent plots yield +1 Culture.


Gobustan


Three tile natural wonder. It provides +3 Culture and +1 Production.


Hạ Long Bay


Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.


Ik-Kil


One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.


Mount Kilimanjaro


One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.


Lake Retba


Two tile natural wonder. It appears as a Lake and provides +2 Culture, +2 Gold, and +1 Production. Does not provide Fresh Water.


Lysefjord


Naval combat units that enter adjacent plots are granted their next promotion. Adjacent plots yield +1 Production.


Matterhorn


One tile impassable natural wonder. Provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills.


Païtiti


Three-tile impassable natural wonder. Provides +3 Gold and +2 Culture to adjacent tiles. The city that owns the tile receives +4 Gold on its outgoing international Trade Routes.


Pamukkale


Two tile impassable natural wonder. +1 Amenity. It provides an additional Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. It provides Fresh Water.


Pantanal


Four tile natural wonder. Provides +2 Food and +2 Culture.


Piopiotahi


Three tile impassable natural wonder. Provides +1 Culture and +1 Gold to adjacent tiles.


Mount Roraima


Four tile impassable natural wonder. Provides +1 Faith and +1 Science to adjacent tiles.


Torres del Paine


Two tile impassable natural wonder. Doubles the terrain yields of all adjacent tiles.


Tsingy de Bemaraha


One tile impassable natural wonder. Provides +1 Culture and +1 Science to adjacent tiles.


Ubsunur Hollow


Four tile natural wonder. Provides +2 Faith, +1 Food, and +1 Production.


Uluru


One tile impassable natural wonder. Provides +2 Culture and +2 Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.


Mount Vesuvius


One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large Population loss. It is always active.


Sahara el Beyda


Four tile natural wonder. It provides +1 Science, +1 Culture, and +4 Gold.


Yosemite


Two tile impassable natural wonder. Provides +1 Gold, +1 Food, and +1 Science to adjacent tiles.


Zhangye Danxia


Three tile impassable natural wonder. Provides 2 Great General points and 2 Great Merchant points if you own at least one of these tiles.