Victor


Redoubt

Increases city garrison Combat Strength by +5. Establishes in 3 turns.


Garrison Commander

Units defending within the city's territory get +5 Combat Strength. Your other cities within 9 tiles gain +4 Loyalty per turn towards your civilization.


Defense Logistics

City cannot be put under siege. Accumulating Strategic resources in the city gain an additional +1 per turn.


Embrasure

City gains an additional Ranged Strike per turn. Military units trained in this city start with a free promotion that do not already start with a free promotion.


Air Defense Initiative

+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.


Arms Race Proponent

30% Production increase to all nuclear armament projects in the city.


Amani


Messenger

Can be assigned to a city-state, where she acts as 2 Envoys.


Emissary

Other cities within 9 tiles and not owned by you lose 2 Loyalty per turn.


Affluence

While established in a city-state, provides a copy of its Luxury resources to you.


Local Informants

Enemy Spies operate at 3 levels below normal in this city.


Foreign Investor

While established in a city-state, accumulate its Strategic resources. When suzerain receive double the amount of accumulated strategic resources.


Puppeteer

While established in a city-state, doubles the number of Envoys you have there.


Moksha


Bishop

Religious pressure to adjacent cities is 100% stronger from this city. +2 Faith for every specialty district in this city.


Grand Inquisitor

+10 Religious Strength in theological combat in tiles of this city.


Laying On Of Hands

All Governor's units heal fully in one turn in tiles of this city.


Citadel of God

City ignores religious pressure from Religions not founded by the Governor's player. Gain Faith equal to 25% of the construction cost when finishing buildings.


Patron Saint

Apostles and Warrior Monks trained in the city receive 1 extra promotion when receiving their first promotion.


Divine Architect

Allows city to purchase districts with Faith.


Magnus


Groundbreaker

+50% yields from plot harvests and feature removals in city.


Surplus Logistics

+20% Growth in the city. Your Trade Routes ending here provide +2 Food to their starting city.


Provision

Settlers trained in the city do not consume a Population.


Industrialist

Increases the Power provided by each resource of the Coal Power Plant, Oil Power Plant, and Nuclear Power Plant by 1 and the Production by +2.


Black Marketeer

Strategic resource costs for units are discounted 80%.


Vertical Integration

This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.


Liang


Guildmaster

All Builders trained in this city will get +1 build charge.


Zoning Commissioner

+20% Production towards constructing districts in the city.


Aquaculture

Can construct the Fishery improvement. +1 Food, +0.5 Housing, +1 Food if adjacent to a sea resource. +1 Production if Liang is in the city.


Reinforced Materials

This city’s improvements, buildings, and districts cannot be damaged by Environmental Effects.


Water Works

+2 Housing for every Neighborhood and Aqueduct district in this city. +1 Amenity for every Canal and Dam district in this city.


Parks and Recreation

Can construct the City Park improvement in this city. +1 Culture and +2 Appeal. +1 Amenity if adjacent to water. City Parks provide +3 Culture if Liang is in the city.


Pingala


Librarian

15% increase in Science and Culture generated by the city.


Connoisseur

+1 Culture per turn for each Citizen in the city.


Researcher

+1 Science per turn for each Citizen in the city.


Grants

+100% Great People points generated per turn in the city.


Curator

+100% Tourism from Great Works of Art, Music, and Writing in the city.


Space Initiative

30% Production increase to all space-program projects in the city.


Reyna


Land Acquisition

Acquire new tiles in city faster. +3 Gold per turn from each foreign Trade Route passing through the city.


Harbormaster

Double adjacency bonuses from Commercial Hubs and Harbors in the city.


Forestry Management

This city receives +2 Gold from each unimproved feature. Tiles adjacent to unimproved features receive +1 Appeal in this city.


Tax Collector

+2 Gold per turn for each Citizen in the city.


Contractor

Allows city to purchase districts with Gold.


Renewable Subsidizer

All Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams in this city receive +2 Power and +2 Gold.


Ibrahim


Pasha

+20% Production to all military units in the city.


Head Falconer

All friendly units fighting within the city's territory gain +5 Combat Strength.


Serasker

Grants all units within 10 tiles of the City Center +10 Combat Strength when attacking defensible districts.


Khass-Oda-Bashi

When established in an allied foreign Capital, your Alliance Points with the owner increase an extra .5 per turn.


Capou Agha

When established in a foreign Capital, Grievances from the city owner against you are reduced by 1 more per turn.


Grand Vizier

When established in a foreign Capital, none of the owner's cities exert Loyalty pressure on your cities.