Victor
Redoubt
Increases city garrison Combat Strength by +5. Establishes in 3 turns.
Garrison Commander
Units defending within the city's territory get +5 Combat Strength. Your other cities within 9 tiles gain +4 Loyalty per turn towards your civilization.
Defense Logistics
City cannot be put under siege. Accumulating Strategic resources in the city gain an additional +1 per turn.
Embrasure
City gains an additional Ranged Strike per turn. Military units trained in this city start with a free promotion that do not already start with a free promotion.
Air Defense Initiative
+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.
Arms Race Proponent
30% Production increase to all nuclear armament projects in the city.
Amani
Messenger
Can be assigned to a city-state, where she acts as 2 Envoys.
Emissary
Other cities within 9 tiles and not owned by you lose 2 Loyalty per turn.
Affluence
While established in a city-state, provides a copy of its Luxury resources to you.
Local Informants
Enemy Spies operate at 3 levels below normal in this city.
Foreign Investor
While established in a city-state, accumulate its Strategic resources. When suzerain receive double the amount of accumulated strategic resources.
Puppeteer
While established in a city-state, doubles the number of Envoys you have there.
Moksha
Bishop
Religious pressure to adjacent cities is 100% stronger from this city. +2 Faith for every specialty district in this city.
Grand Inquisitor
+10 Religious Strength in theological combat in tiles of this city.
Laying On Of Hands
All Governor's units heal fully in one turn in tiles of this city.
Citadel of God
City ignores religious pressure from Religions not founded by the Governor's player. Gain
Faith equal to 25% of the construction cost when finishing buildings.
Patron Saint
Apostles and Warrior Monks trained in the city receive 1 extra promotion when receiving their first promotion.
Divine Architect
Allows city to purchase districts with Faith.
Magnus
Groundbreaker
+50% yields from plot harvests and feature removals in city.
Surplus Logistics
+20% Growth in the city. Your
Trade Routes ending here provide +2
Food to their starting city.
Provision
Settlers trained in the city do not consume a Population.
Industrialist
Increases the Power provided by each resource of the Coal Power Plant, Oil Power Plant, and Nuclear Power Plant by 1 and the
Production by +2.
Black Marketeer
Strategic resource costs for units are discounted 80%.
Vertical Integration
This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.
Liang
Guildmaster
All Builders trained in this city will get +1 build charge.
Zoning Commissioner
+20% Production towards constructing districts in the city.
Aquaculture
Can construct the Fishery improvement. +1 Food, +0.5
Housing, +1
Food if adjacent to a sea resource. +1
Production if Liang is in the city.
Reinforced Materials
This city’s improvements, buildings, and districts cannot be damaged by Environmental Effects.
Water Works
+2 Housing for every Neighborhood and Aqueduct district in this city. +1
Amenity for every Canal and Dam district in this city.
Parks and Recreation
Can construct the City Park improvement in this city. +1 Culture and +2 Appeal. +1
Amenity if adjacent to water. City Parks provide +3
Culture if Liang is in the city.
Pingala
Librarian
15% increase in Science and
Culture generated by the city.
Connoisseur
+1 Culture per turn for each
Citizen in the city.
Researcher
+1 Science per turn for each
Citizen in the city.
Grants
+100% Great People points generated per turn in the city.
Curator
+100% Tourism from Great Works of Art, Music, and Writing in the city.
Space Initiative
30% Production increase to all space-program projects in the city.
Reyna
Land Acquisition
Acquire new tiles in city faster. +3 Gold per turn from each foreign
Trade Route passing through the city.
Harbormaster
Double adjacency bonuses from Commercial Hubs and Harbors in the city.
Forestry Management
This city receives +2 Gold from each unimproved feature. Tiles adjacent to unimproved features receive +1 Appeal in this city.
Tax Collector
+2 Gold per turn for each
Citizen in the city.
Contractor
Allows city to purchase districts with Gold.
Renewable Subsidizer
All Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams in this city receive +2 Power and +2
Gold.
Ibrahim
Pasha
+20% Production to all military units in the city.
Head Falconer
All friendly units fighting within the city's territory gain +5 Combat Strength.
Serasker
Grants all units within 10 tiles of the City Center +10 Combat Strength when attacking defensible districts.
Khass-Oda-Bashi
When established in an allied foreign Capital, your Alliance Points with the owner increase an extra .5 per turn.
Capou Agha
When established in a foreign Capital,
Grievances from the city owner against you are reduced by 1 more per turn.
Grand Vizier
When established in a foreign Capital, none of the owner's cities exert Loyalty pressure on your cities.