Antananarivo

Your Civilization gains +2% Culture for each Great Person it has ever earned, up to a total of +30%.

Ayutthaya

Gain Culture equal to 10% of the construction cost when finishing buildings.

Caguana

Your Builders can now make Batey improvements.

+1 Culture. +1 Culture for every adjacent Bonus resource and Entertainment Complex (increased to +2 Culture when Exploration is discovered). Provides Tourism after researching Flight. Cannot be built adjacent to another Batey.

Kumasi

Your Trade Routes to any city-state provide +2 Culture and +1 Gold for every specialty district in the origin city.

Mohenjo-Daro

Your cities have full Housing from water, as if they were all next to a River.

Nan Madol

Your districts on or next to Coast or Lake tiles provide +2 Culture.

Rapa Nui

Your Builders can now make Moai improvements.

Moai provide +1 Culture. +1 Culture for every 2 adjacent Moai. +2 Culture if on or adjacent to a Volcanic Soil tile. +1 Culture if adjacent to a Coast or Lake tile . Additional Culture and Tourism as you advance through the Civics and Technology Tree. Can be built on Plains, Plains Hills, Grassland, Grassland Hills, or Volcanic Soil. Cannot be placed adjacent to a Woods or Rainforest tile.

Vilnius

When you enter a new era, earn 1 random Inspiration from that era.

Auckland

Shallow water tiles you own provide +1 Production. Additional +1 when you reach the Industrial era.

Brussels

Your cities get +15% Production towards wonders.

Buenos Aires

Your Bonus resources behave like Luxury resources, providing 1 Amenity per type.

Cardiff

Cities receive +2 Power for every Harbor building.

Hong Kong

Your cities get +20% Production towards city projects.

Johannesburg

Cities receive +1 Production for every improved resource type. After researching Industrialization it becomes +2 Production.

Mexico City

Regional effects from your Industrial Zone, Water Park, and Entertainment Complex districts reach 3 tiles farther.

Singapore

Your cities receive +2 Production for each foreign civilization they have a Trade Route to.

Akkad

Melee and anti-cavalry unit's attacks do full damage to the city's Walls.

Granada

Your Builders can now make Alcázar improvements.

Alcázars provide +2 Culture. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Cannot be built next to another Alcázar.

Kabul

Your units receive double experience from battles they initiate.

Lahore

Your cities can now train Nihang units.

A unit with a unique Promotion tree that can be purchased with Faith. Combat Strength is increased when Barracks, Armory, and Military Academy buildings are first constructed.

Ngazargamu

Land combat or Support units are 20% cheaper to purchase with Gold for each Encampment district building in that city.

Preslav

Your light and heavy cavalry units have +5 Strength when fighting on hill tiles.

Valletta

City Center buildings and Encampment district buildings can be bought with Faith. Cost of purchasing Ancient, Medieval, and Renaissance Walls is reduced, but they can only be bought with Faith.

Wolin

Receive Great General points when a land unit defeats a major or minor civilization's unit and receive Great Admiral points when a naval unit defeats a major or minor civilization's unit equal to 25% of the opposing unit's strength (Standard Speed).

Armagh

Your Builders can now make Monastery improvements.

Monasteries provide +2 Faith. +15 HP healing for friendly religious unit on this tile that has not attacked this turn. Cannot be built next to another Monastery

Chinguetti

International and domestic Trade Routes receive +1 Faith for every follower in this city, of your founded or majority religion.

Jerusalem

Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City.

Kandy

Receive a Relic every time you discover a new natural wonder, and earn +50% Faith from all Relics.

La Venta

Your Builders can now make Colossal Head improvements.

Colossal Heads provide +2 Faith. +1 Faith for every 2 adjacent Rainforest. +1 Faith for every 2 adjacent Woods. Cannot be built on Snow or Snow Hills.

Nazca

Your Builders can now make Nazca Line improvements.

Nazca Lines provide +1 Faith to adjacent tiles. +1 Faith to adjacent tiles with a resource. +1 Food to adjacent Desert and Desert Hill tiles after discovering Civil Service. +1 Production to adjacent flat tiles after researching Mass Production. +1 Appeal. Can only be built on flat Desert. This tile cannot be worked.

Vatican City

When you activate a Great Person they spread 400 Religious pressure of your founded (or majority) religion to cities within 10 tiles.

Yerevan

Your Apostle units can choose from any possible promotion instead of receiving a random promotion.

Anshan

+2 Science from each Great Work of Writing. +1 Science from each Relic and Artifact.

Bologna

Your districts with a building provide +1 Great Person point of their type ( Great Writer, Great Artist, and Great Musician for Theater Square districts with a building).

Fez

When you use a religious unit to convert a city for the first time earn 20 Science per Population of that city (on Standard Speed).

Geneva

Your cities earn +15% Science whenever you are not at war with any civilization.

Hattusa

Provides you with 1 of each Strategic resource you have revealed but do not own.

Nalanda

Your Builders can now make Mahavihara improvements.

+2 Science and +1 Housing. +1 Faith for every adjacent Holy Site district and +1 Science for every adjacent Campus district. After researching Scientific Theory receive an additional +1 Science for every adjacent Campus. When a player constructs their first Mahavihara receive a random technology. Must be built on flat terrain not adjacent to another Mahavihara.

Mitla

City growth rate is 15% higher in cities with a Campus district.

Taruga

+5% Science in all cities for each different improved Strategic resource they have.

Venice

Your Trade Routes to foreign cities earn +1 Gold for each Luxury resource at the destination.

Cahokia

Your Builders can now make Cahokia Mounds improvements.

Cahokia Mounds provide +3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.

Hunza

Your Trade Routes generate +1 Gold for every 5 tiles they travel.

Bandar Brunei

Your Trading Posts in foreign cities provide +1 Gold to your Trade Routes passing through or going to the city.

Mogadishu

Your Trader units are immune to being plundered on water tiles.

Muscat

+1 Amenity in cities with a Commercial Hub district.

Samarkand

Your Builders can now make Trading Dome improvements.

+2 Gold. +1 Gold for every adjacent Luxury resource. Your outgoing international Trade Routes grant +1 Gold per Trading Dome at the origin. Cannot be built next to another Trading Dome.

Zanzibar

Receive the Cinnamon and Cloves Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities each.