Civ VI Base Game World Congress


Arms Control

All players have their Weapons of Mass Destruction set equal to the target player's.

The target player loses all of their Weapons of Mass Destruction.

Earliest Era: Atomic Era


Border Control Treaty

New districts built by this player act as Culture bombs.

This player's borders will not grow via Culture.

Latest Era: Modern Era


Deforestation Treaty

Prohibits chopping or clearing Features of the chosen type.

Clearing Features of the chosen type yields Gold equal to the Production and Food.

Earliest Era: Atomic Era

Latest Era: Information Era


Espionage Pact

Spies executing the chosen Operation function 2 levels higher.

The chosen Operation is unavailable.

Earliest Era: Industrial Era

Latest Era: Atomic Era


Global Energy Treaty

Ban the production of buildings of this type.

50% discount on the production of buildings of this type.

Earliest Era: Modern Era


Heritage Organization

Tourism from Great Works of this type is doubled.

No Tourism from Great Works of this type.

Earliest Era: Modern Era


Luxury Policy

Duplicates of the chosen Luxury resource grant Amenities.

The chosen Luxury resource grants no Amenities.


Mercenary Companies

Producing, or purchasing military units using the chosen currency type, is +100% of the cost until the next World Congress.

Producing, or purchasing military units using the chosen currency type, is -50% of the cost until the next World Congress.


Migration Treaty

+20% faster Population growth but -5 Loyalty per turn in this player's cities.

+5 Loyalty per turn but -20% Population growth in this player's cities.

Earliest Era: Industrial Era


Military Advisory

Units of the chosen promotion class gain +5 Combat Strength.

Units of the chosen promotion class lose 5 Combat Strength.

Latest Era: Atomic Era


Patronage

Earn double points towards Great People of this class.

No points earned towards Great People of this class.

Latest Era: Modern Era


Public Relations

The chosen player generates 100% more Grievances, and other players generate 100% more Grievances toward this player.

The chosen player generates 50% fewer Grievances, and other players generate 50% fewer Grievances toward this player.

Latest Era: Atomic Era


Public Works Program

+100% Production towards this Project.

-50% Production towards this Project.

Earliest Era: Atomic Era

Latest Era: Information Era


Sovereignty

+100% of the City-States' yield type when sending Trade Routes to a City-State of this type.

City-States of this type do not provide their unique Suzerain bonus.

Latest Era: Modern Era


Trade Policy

Trade Routes sent to the chosen player provide +4 Gold to the sender. The chosen player receives +1 Trade Route capacity.

Cancels any international Trade Routes between other civilizations and the chosen player, and embargoes any new ones from starting.


Urban Development Treaty

+100% Production towards buildings in this district.

No buildings can be created in this district.

Latest Era: Modern Era


World Ideology

This Government type gains a Wildcard policy slot.

This Government type loses a Wildcard policy slot.

Earliest Era: Modern Era


World Religion

+10 Strength (Combat and Religious) for all units of this Religion.

All players may condemn units of the chosen Religion, and doing so grants 25 Diplomatic Favor.

Latest Era: Industrial Era