Victor


Redoubt

Increase city garrison Combat Strength by 5. Establishes in 3 turns.


Garrison Commander

Units defending within the city's territory get +3 Combat Strength. Your other cities within 9 tiles gain +4 Loyalty per turn toward your civilization.


Defense Logistics

+25% Production toward military units in this city.


Embrasure

City gains an additional Ranged Strike per turn. City cannot be put under siege.


Arms Race Proponent

Military units trained in this city start with a free promotion that do not already start with a free promotion. Units trained in this city do not cost Strategic Resources. +50% Production toward nuclear weapon projects.


Air Defense Initiative

+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.


Amani


Messenger

Can be assigned to a City-state, where she acts as 2 Envoys. When established in a City-state, your cities that have a Trade Route to this city gain +2 Food and +2 Production. Establishes in 5 turns.


Negotiator

City cannot be put under siege and gains +5 City Defense Strength.


Affluence

Provides +2 additional Strategic Resources per turn of each one you have revealed.


Local Informants

All cities within 9 tiles gain +4 Loyalty per turn toward your civilization. Enemy Spies operate at 3 levels below normal in this city.


Foreign Investor

+1 Diplomatic Favor and +1 Influence per turn for each tier of Government Plaza building constructed.


Puppeteer

While established in a city-state, double the number of envoys you have there.


Moksha


Bishop

+15% Culture generated by the city and religious pressure to adjacent cities is 100% stronger. +2 Faith for every district. Establishes in 4 turns.


Connoisseur

+1 Culture per turn for each Citizen in the city.


Citadel of God

+4 Great Prophet points if this city has a Holy Site. +2 Faith per turn for cities with a Holy Site within 6 tiles.


Divine Architect

Domestic Trade Routes to Moksha's city provide +2 Culture and +1 Food. Allows this city to purchase districts with Faith at a 10% discount.


Patron Saint

Receive Science and Culture equal to 20% of this city's faith output.


Curator

Doubles the Tourism from Great Works of Writing, Art, and Music in the city.


Magnus


Groundbreaker

+40% yields from plot harvests and feature removals in this city. Establishes in 4 turns.


Provision

+20% Growth in the city. Your Trade Routes ending here provide +1 Food and +1 Production to their starting city.


Industrialist

Settlers trained in the city do not consume Population. +25% Production toward IZ buildings in the city.


Surplus Logistics

+20% Production toward units, buildings, and districts.


Black Marketeer

+2 Production for Workshop, +4 Production for Factory, and +7 Production and +4 Power provided by the city's Coal, Oil, or Nuclear Power Plant.


Vertical Integration

This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.


Liang


Guildmaster

All Builders trained in this city get +1 charge. Establishes in 4 turns.


Reinforced Materials

+1 Production for Floodplain and Volcanic Soil tiles in the city. The city's improvements, buildings, and districts cannot be damaged by Environmental Effects.


Agriculture

+1 Food on the city's revealed resources.


Parks and Recreation

Can construct the City Park improvement on flat land in the city unlocked at Games and Recreation. Provides +3 Science, +2 Culture, +2 Housing, +1 Amenity, and +2 Appeal to adjacent tiles. Limit one per city.


Zoning Commissioner

+1 Production on the city's revealed resources.


Housing Boom

+1 Housing, +1 Amenity for every district and wonder in the city.


Pingala


Librarian

+15% Science generated by the city. Establishes in 4 turns.


Grants

+100% Great People points generated per turn in the city by districts, buildings, pantheons and world wonders.


Researcher

+1 Science per turn for each Citizen in the city.


Eureka

Campus buildings in this city provide additional Science. +3 Science for Library, +5 Science for University, +7 Science for Research Lab.


Shared Knowledge

Domestic Trade Routes to Pingala's city provide +1 Food and +3 Science.


Space Initiative

30% Production increase to all space-program projects in the city.


Reyna


Land Acquisition

Acquire new tiles in the city faster. +4 Gold per turn from each foreign Trade Route passing through the city. Establishes in 4 turns.


Harbormaster

Double the adjacency bonuses from the Commercial Hub and Harbor in this city. +1 Trade Route capacity if this city has both a Market and a Lighthouse.


Forestry Management

This city receives +2 Gold from each unimproved feature and each breathtaking tile. Tiles adjacent to unimproved features receive +1 Appeal in this city.


Tax Collector

+2 Gold per turn for each Citizen in the city and +1 Trade Route capacity while established in any city.


Contractor

Allows the city to purchase districts with Gold. 50% Gold discount on purchasing buildings and support units in the city.


Foreign Exchange

+1 Science and +1 Culture for foreign traders going through this city. Increasing to +2 Science and +2 Culture with Banking.


Ibrahim


Pasha

When established in your city, +25% Production to all military units in this city. When established in an allied foreign capital, alliance leveling rate is increased with the owner. Establishes in 3 turns.


Head Falconer

Grants +1 Science per population in this city.


Serasker

Your units within 10 tiles of the City Center gain +10 Combat Strength when attacking defensible districts.


Khass-Oda-Bashi

Grants +1 Culture per population in this city.


Capou Agha

Your units within 10 tiles of the City Center gain +1 Movement. All friendly units fighting within the city's territory gain +3 .


Grand Vizier

This city gains +5 Housing and +5 Amenities.