Victor
Redoubt
Increase city garrison Combat Strength by 5. Establishes in 3 turns.
Garrison Commander
Units defending within the city's territory get +3 Combat Strength. Your other cities within 9 tiles gain +4 Loyalty per turn toward your civilization.
Defense Logistics
+25% Production toward military units in this city.
Embrasure
City gains an additional Ranged Strike per turn. City cannot be put under siege.
Arms Race Proponent
Military units trained in this city start with a free promotion that do not already start with a
free promotion. Units trained in this city do not cost Strategic Resources. +50%
Production toward nuclear weapon projects.
Air Defense Initiative
+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.
Amani
Messenger
Can be assigned to a City-state, where she acts as 2 Envoys. When established in a City-state, your cities that have a
Trade Route to this city gain +2
Food and +2
Production. Establishes in 5 turns.
Negotiator
City cannot be put under siege and gains +5 City Defense Strength.
Affluence
Provides +2 additional Strategic Resources per turn of each one you have revealed.
Local Informants
All cities within 9 tiles gain +4 Loyalty per turn toward your civilization. Enemy Spies operate at 3 levels below normal in this city.
Foreign Investor
+1 Diplomatic Favor and +1
Influence per turn. Additional +1
Diplomatic Favor and +1
Influence per turn for each tier of Government Plaza building constructed.
Puppeteer
While established in a city state, double the number of envoys you have there.
Moksha
Bishop
+15% Culture generated by the city and religious pressure to adjacent cities is 100% stronger. +2
Faith for every district. Establishes in 4 turns.
Connoisseur
+1 Culture per turn for each
Citizen in the city.
Citadel of God
+4 Great Prophet points per turn when this city has a Holy Site. Allows this city to purchase Holy Site buildings with Faith at a 20% discount.
Divine Architect
Domestic Trade Routes to Moksha's city provide +2
Culture and +1
Food. Allows this city to purchase
districts with
Faith at a 10% discount.
Patron Saint
Apostles, Warrior Monks, and Support units may be purchased with Faith at a 20% discount. Warrior Monks trained in this city receive free
promotion. Apostles trained in this city receive second
free promotion immediately after earning their first
promotion.
Curator
Doubles the Tourism from Great Works of Writing, Art, and Music in the city.
Magnus
Groundbreaker
+40% yields from plot harvests and feature removals in this city. Establishes in 4 turns.
Provision
+20% Growth in the city. Your
Trade Routes ending here provide +1
Food and +1
Production to their starting city.
Industrialist
Settlers trained in the city do not consume Population. +25% Production toward IZ buildings in the city.
Surplus Logistics
+20% Production toward units, buildings, and districts.
Black Marketeer
+2 Production for Workshop, +4
Production for Factory, and +7
Production and +4
Power provided by the city's Coal, Oil, or Nuclear Power Plant.
Vertical Integration
This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.
Liang
Guildmaster
All Builders trained in this city get +1 charge. Establishes in 4 turns.
Reinforced Materials
+1 Production for Floodplain and Volcanic Soil tiles in the city. The city's improvements, buildings, and districts cannot be damaged by Environmental Effects.
Agriculture
+1 Food on the city's revealed resources.
Parks and Recreation
Can construct the City Park improvement on flat land in the city unlocked at Games and Recreation. Provides +3 Science, +2
Culture, +2
Housing, +1
Amenity, and +2 Appeal to adjacent tiles. Limit one per city.
Zoning Commissioner
+1 Production on the city's revealed resources.
Housing Boom
+1 Housing, +1
Amenity for every
district and wonder in the city.
Pingala
Librarian
+15% Science generated by the city. Establishes in 4 turns.
Grants
+100% Great People points generated per turn in the city by districts, buildings, pantheons and world wonders.
Researcher
+1 Science per turn for each
Citizen in the city.
Eureka
Campus buildings in this city provide additional Science. +3 Science for Library, +5
Science for University, +7
Science for Research Lab.
Shared Knowledge
Domestic Trade Routes to Pingala's city provide +1
Food and +3
Science.
Space Initiative
30% Production increase to all space-program projects in the city.
Reyna
Land Acquisition
Acquire new tiles in the city faster. +4 Gold per turn from each foreign
Trade Route passing through the city. Establishes in 4 turns.
Harbormaster
Double the adjacency bonuses from the Commercial Hub and Harbor in this city. +1 Trade Route capacity if this city has both a Market and a Lighthouse.
Forestry Management
This city receives +2 Gold from each unimproved feature and each breathtaking tile. Tiles adjacent to unimproved features receive +1 Appeal in this city.
Tax Collector
+2 Gold per turn for each
Citizen in the city and +1
Trade Route capacity while established in any city.
Contractor
Allows the city to purchase districts with Gold. 50%
Gold discount on purchasing buildings and support units in the city.
Foreign Exchange
+1 Science and +1
Culture for foreign traders going through this city. Increasing to +2
Science and +2
Culture with Banking.
Ibrahim
Pasha
When established in your city, +25% Production to all military units in this city. When established in an allied foreign capital, alliance leveling rate is increased with the owner. Establishes in 3 turns.
Head Falconer
Grants +1 Science per population in this city.
Serasker
Your units within 10 tiles of the City Center gain +10 Combat Strength when attacking defensible districts.
Khass-Oda-Bashi
Grants +1 Culture per population in this city.
Capou Agha
Your units within 10 tiles of the City Center gain +1 Movement. All friendly units fighting within the city's territory gain +3
.
Grand Vizier
This city gains +5 Housing and +5
Amenities.