Victor
Redoubt
Increase city garrison Combat Strength by 5. Establishes in 3 turns.
Garrison Commander
Units within the city's territory get +3 Combat Strength. Your other cities within 9 tiles gain +4 Loyalty per turn towards your civilization.
Defense Logistics
City cannot be put under siege. Accumulating Strategic resources in the city gain an additional +1 per turn.
Embrasure
City gains an additional Ranged Strike per turn. Military units trained in this city start with a
free promotion that do not already start with a
free promotion.
Black Marketeer
Strategic resources are not required in the city in order to build resource dependent units.
Air Defense Initiative
+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.
Amani
Messenger
Can be assigned to a City-state, where she acts as 2 Envoys. When established in a City-state, your cities that have Trade route to this city gain +2
Food and +2
Production. Establishes in 5 turns.
Negotiator
City cannot be put under Siege and gains +5 City Defense Strength.
Affluence
Provides +2 additional Strategic Resources per turn of each one you have revealed.
Emissary
All cities within 9 tiles gain +4 Loyalty per turn towards your civilization.
Local Informants
Enemy Spies operate at 3 levels below normal in this city.
Puppeteer
While established in a city-state, doubles the number of Envoys you have there.
Moksha
Bishop
+15% Culture generated by the city and religious pressure to adjacent cities is 100% stronger. +2
Faith for every district. Establishes in 4 turns.
Connoisseur
+1 Culture per turn for each
Citizen in the city.
Citadel of God
City ignores religious pressure from Religions not founded by the Governor's player. Gain
Faith equal to 25% of the construction cost when finishing buildings.
Divine Architect
Allows city to purchase districts with
Faith.
Patron Saint
Warrior Monks trained in this city receive free promotion. Apostles trained in this city receive second
free promotion immediately after earning their first
promotion.
Curator
+100% Tourism from Great Works of Art, Music, and Writing in the city.
Magnus
Groundbreaker
+50% yields from plot harvests and feature removals in this city. Establishes in 5 turns.
Surplus Logistics
+20% Growth in the city. Settlers trained in the city gain +1
Movement. Your
Trade Routes ending here provide +2
Production to their starting city.
Provision
Settlers trained in the city do not consume a Population. Your
Trade Routes ending here provide +2
Food to their starting city.
Industrialist
+4 Production and +4
Power provided by the city's Coal, Oil, or Nuclear Power Plant.
Vertical Integration
This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.
Arms Race Proponent
30% Production increase to all nuclear armament projects in the city.
Liang
Guildmaster
All Builders trained in city get +1 charge. Establishes in 4 turns.
Reinforced Materials
+1 Production for Floodplain and Volcanic Soil tiles in the city. The city's improvements, buildings, and districts cannot be damaged by Environmental Effects.
Agriculture
+1 Food on the city's revealed resources.
Parks and Recreation
Can construct the City Park improvement on flat land in the city once Games and Recreation civic is unlocked. +3 Science, +2
Culture, +2
Housing, +1
Amenity, and +2 Appeal to adjacent tiles. One per city.
Housing Boom
+1 Housing for every
district and wonder in the city.
Zoning Commissioner
+1 Production on the city's revealed resources.
Pingala
Librarian
+15% Science generated by the city. Establishes in 4 turns.
Grants
+100% Great People points generated per turn in the city by districts, buildings, pantheons and world wonders.
Researcher
+1 Science per turn for each
Citizen in the city.
Eureka
Campus Buildings in this city provide additional science. +3 Science for Library, +5
Science for University, +7
Science for Research Lab
Shared Knowledge
Domestic Trade Routes to Pingala's city provide +3
Science.
Space Initiative
30% Production increase to all space-program projects in the city.
Reyna
Land Acquisition
Acquire new tiles in city faster. +4 Gold per turn from each foreign
Trade Route passing through the city.
Harbormaster
Double adjacency bonuses from Commercial Hubs and Harbors in the city.
Forestry Management
This city receives +2 Gold from each unimproved feature and each breathtaking tile. Tiles adjacent to unimproved features receive +1 Appeal in this city.
Tax Collector
+2 Gold per turn for each
Citizen in the city and +1 Trade Route capacity while established in any city.
Contractor
Allows city to purchase districts with Gold.
Deal Maker
50% Gold discount on purchasing buildings and
districts (if able) in the city.
Ibrahim
Pasha
+20% Production to all military units if established in owned city.
Head Falconer
All friendly units fighting within the city's territory gain +5 Combat Strength.
Serasker
Your units within 10 tiles of the City Center gain +10 Combat Strength when attacking defensible districts.
Khass-Oda-Bashi
When established in an allied foreign Capital, your Alliance Points with the owner increase an extra .5 per turn.
Capou Agha
Your units within 10 tiles of the City Center gain +1 Movement.
Grand Vizier
When established in a foreign Capital, none of the owner's cities exert Loyalty pressure on your cities.