Great Barrier Reef


Two tile natural wonder that can be found on coastal terrain. It appears as a Reef and provides +3 Food, +1 Production, and +2 Science.

Two tile natural wonder that can be found on coastal terrain. It appears as a Reef and provides +3 Food, +1 Production, and +2 Science.

Two tile natural wonder that can be found on coastal terrain and provides +3 Food and +2 Science. Major adjacency bonus to the Campus district.


Barringer Crater


One tile natural wonder. Provides +3 Science, +2 Food and +3 Gold. +10% Production toward Space Race Projects if you own this tile.

One tile natural wonder. Provides +3 Science, +2 Food and +3 Gold. +10% Production toward Space Race Projects if you own this tile.

Not found: LOC_FEATURE_BARRINGER_CRATER_DESCRIPTION


Bermuda Triangle


Three tile natural wonder. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).

Three tile natural wonder. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).

Three tile natural wonder. Provides +5 Science to adjacent tiles. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).


Bioluminescent Bay


One tile natural wonder. Appears as a Reef and provides +3 Science, +1 Food, and +1 Gold. +1 Gold on Fishing Boats if you own this tile.

One tile natural wonder. Appears as a Reef and provides +3 Science, +1 Food, and +1 Gold. +1 Gold on Fishing Boats if you own this tile.

Not found: LOC_FEATURE_BIOLUMINESCENT_BAY_DESCRIPTION


Cerro de Potosi


One tile impassable natural wonder. Appears as a Mountain and provides +1 Production and +3 Gold to adjacent tiles.

One tile impassable natural wonder. Appears as a Mountain and provides +1 Production and +3 Gold to adjacent tiles.

Not found: LOC_FEATURE_CERRO_DE_POTOSI_DESCRIPTION


Chocolate Hills


Four tile natural wonder. It appears as a Hill and provides +3 Food, +3 Production, and +1 Science.

Four tile natural wonder. It appears as a Hill and provides +3 Food, +3 Production, and +1 Science.

Four tile natural wonder. It provides +1 Food, +2 Production, and +1 Science.


Cliffs of Dover


Two tile natural wonder that can be found on coastal terrain. It appears as Cliffs and provides +2 Food, +3 Culture, and +3 Gold. Provides +4 Appeal to adjacent tiles instead of the usual +2.

Two tile natural wonder that can be found on coastal terrain. It appears as Cliffs and provides +2 Food, +3 Culture, and +3 Gold. Provides +4 Appeal to adjacent tiles instead of the usual +2.

Two tile natural wonder. It appears with Cliffs adjacent to water and provides +3 Culture, +2 Food, and +3 Gold. Provides +4 appeal, instead of the standard +2 appeal of Natural Wonders, to adjacent tiles. Improvements cannot be placed on it.


Crater Lake


One tile natural wonder. It appears as a Lake and provides +2 Food, +2 Science, +5 Faith.

One tile natural wonder. It appears as a Lake and provides +2 Food, +2 Science, +5 Faith.

One tile natural wonder. It appears as a Lake and provides +5 Faith, +1 Science, and Fresh Water.


Dallol


One tile natural wonder. Provides +2 Science, +2 Production, +2 Food and +1 Gold.

One tile natural wonder. Provides +2 Science, +2 Production, +2 Food and +1 Gold.

Not found: LOC_FEATURE_DALLOL_DESCRIPTION


Dead Sea


Two tile natural wonder. It appears as a Lake and provides +2 Food, +2 Faith, +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea.

Two tile natural wonder. It appears as a Lake and provides +2 Food, +2 Faith, +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea.

Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2 Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not provide Fresh Water.


Delicate Arch


One tile impassable natural wonder. It provides +2 Faith and +3 Gold to adjacent tiles.

One tile impassable natural wonder. It provides +2 Faith and +3 Gold to adjacent tiles.

One tile impassable natural wonder. Provides +2 Faith and +1 Gold to adjacent tiles.


Mato Tipila


One tile impassable natural wonder. It provides +2 Faith and +1 Production to adjacent tiles.

One tile impassable natural wonder. It provides +2 Faith and +1 Production to adjacent tiles.

One tile impassable natural wonder. Provides +1 Faith and +1 Production to adjacent tiles.


Mount Everest


Three tile impassable natural wonder. It appears as a Mountain and provides +3 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.

Three tile impassable natural wonder. It appears as a Mountain and provides +3 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.

Three tile impassable natural wonder. Provides +1 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.


Eye of the Sahara


Three tile natural wonder. Provides +2 Food, +2 Production, and +2 Science.

Three tile natural wonder. Provides +2 Food, +2 Production, and +2 Science.

Three tile natural wonder. Provides +2 Production and +1 Science. After the game reaches the Atomic Era it provides an additional +1 Production and +3 Science.


Eyjafjallajökull


Two tile impassable natural wonder. It appears as a Volcano and provides +1 Culture and +1 Food. On eruption it gives medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.

Two tile impassable natural wonder. It appears as a Volcano and provides +1 Culture and +1 Food. On eruption it gives medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.

Adjacent plots yield +1 Culture and +2 Food.


Fountain of Youth


One tile natural wonder. It appears as an Oasis and provides +4 Science and +4 Faith. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).

One tile natural wonder. It appears as an Oasis and provides +4 Science and +4 Faith. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).

One tile natural wonder. Provides +4 Science, +4 Faith, and Fresh Water. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).


Galápagos Islands


Two tile impassable natural wonder that can be found on coastal terrain. It provides +2 Science and +1 Food to adjacent tiles.

Two tile impassable natural wonder that can be found on coastal terrain. It provides +2 Science and +1 Food to adjacent tiles.

Two tile impassable natural wonder. It appears on coastal terrain and provides +2 Science to adjacent tiles.


Giant's Causeway


Two tile impassable natural wonder. It provides +1 Culture to adjacent tiles. Land combat units that enter adjacent tiles receive the ability 'Spear of Fionn' (+3 Combat Strength when attacking).

Two tile impassable natural wonder. It provides +1 Culture to adjacent tiles. Land combat units that enter adjacent tiles receive the ability 'Spear of Fionn' (+3 Combat Strength when attacking).

Land combat units that enter adjacent plots receive the ability 'Spear of Fionn' (+5 combat strength). Adjacent plots yield +1 Culture.


Rock of Gibraltar


One tile impassable natural wonder. Provides +1 Food and +1 Gold to adjacent tiles.

One tile impassable natural wonder. Provides +1 Food and +1 Gold to adjacent tiles.

Not found: LOC_FEATURE_GIBRALTAR_DESCRIPTION


Gobustan


Three tile natural wonder. It provides +4 Culture and +4 Production.

Three tile natural wonder. It provides +4 Culture and +4 Production.

Three tile natural wonder. It provides +3 Culture and +1 Production.


Grand Mesa


One tile impassable natural wonder. Provides +1 Food and +1 Culture to adjacent tiles.

One tile impassable natural wonder. Provides +1 Food and +1 Culture to adjacent tiles.

Not found: LOC_FEATURE_GRAND_MESA_DESCRIPTION


Hạ Long Bay


Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.

Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.

Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.


Ik-Kil


One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.

One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.

One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.


Mount Kailash


One tile impassable natural wonder. Appears as a Mountain and provides +1 Faith and +1 Culture to adjacent tiles. +1 Culture from foreign Cities following your Religion if you own this tile.

One tile impassable natural wonder. Appears as a Mountain and provides +1 Faith and +1 Culture to adjacent tiles. +1 Culture from foreign Cities following your Religion if you own this tile.

Not found: LOC_FEATURE_KAILASH_DESCRIPTION


Mount Kilimanjaro


One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.

One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.

One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.


Krakatoa


One tile impassable natural wonder. Appears as a Volcano and provides +2 Science to adjacent tiles. Provides additional yields on eruption at the cost of Population and damage to infrastructure. Always active.

One tile impassable natural wonder. Appears as a Volcano and provides +2 Science to adjacent tiles. Provides additional yields on eruption at the cost of Population and damage to infrastructure. Always active.

Not found: LOC_FEATURE_KRAKATOA_DESCRIPTION


Lake Retba


Two tile natural wonder. It appears as a Lake and provides +2 Food, +1 Production, +2 Culture, +2 Gold.

Two tile natural wonder. It appears as a Lake and provides +2 Food, +1 Production, +2 Culture, +2 Gold.

Two tile natural wonder. It appears as a Lake and provides +2 Culture, +2 Gold, and +1 Production. Does not provide Fresh Water.


Lake Victoria


Four tile natural wonder. Appears as a Lake and provides +3 Food, +1 Culture, +1 Production and +1 Gold.

Four tile natural wonder. Appears as a Lake and provides +3 Food, +1 Culture, +1 Production and +1 Gold.

Not found: LOC_FEATURE_LAKE_VICTORIA_DESCRIPTION


Lençóis Maranhenses


Two tile natural wonder. Provides +2 Food, +2 Culture and +2 . +1 Culture on Desert and Plains Floodplains if you own at least one of these tiles. Provides fresh water.

Two tile natural wonder. Provides +2 Food, +2 Culture and +2 . +1 Culture on Desert and Plains Floodplains if you own at least one of these tiles. Provides fresh water.

Not found: LOC_FEATURE_LENCOIS_MARANHENSES_DESCRIPTION


Lysefjord


Three tile impassable natural wonder. It provides +1 Production to adjacent tiles. Naval combat units that enter adjacent tiles receive the ability 'Njord's Blessing' (+2 Movement).

Three tile impassable natural wonder. It provides +1 Production to adjacent tiles. Naval combat units that enter adjacent tiles receive the ability 'Njord's Blessing' (+2 Movement).

Naval combat units that enter adjacent plots are granted their next promotion. Adjacent plots yield +1 Production.


Matterhorn


One tile impassable natural wonder. It appears as a Mountain and provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game.

One tile impassable natural wonder. It appears as a Mountain and provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game.

One tile impassable natural wonder. Provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills.


Mosi-oa-Tunya


One tile impassable natural wonder. Provides +2 Food to adjacent tiles. Provides +4 Appeal to adjacent tiles isntead of the usual +2. Provides fresh water.

One tile impassable natural wonder. Provides +2 Food to adjacent tiles. Provides +4 Appeal to adjacent tiles isntead of the usual +2. Provides fresh water.

Not found: LOC_FEATURE_MOSI_OA_TUNYA_DESCRIPTION


Motlatse Canyon


Four tile impassable natural wonder. Provides +1 Culture and +1 Faith to adjacent tiles.

Four tile impassable natural wonder. Provides +1 Culture and +1 Faith to adjacent tiles.

Not found: LOC_FEATURE_MOTLATSE_CANYON_DESCRIPTION


Namib Sand Sea


Three tile natural wonder. Provides +2 Culture, +2 Production and +2 Gold. Recon units that enter Namib Sand Sea tiles receive the ability 'Desert Nomads' (+1 Movement).

Three tile natural wonder. Provides +2 Culture, +2 Production and +2 Gold. Recon units that enter Namib Sand Sea tiles receive the ability 'Desert Nomads' (+1 Movement).

Not found: LOC_FEATURE_NAMIB_DESCRIPTION


Old Faithful


One tile natural wonder. Provides +3 Science, +2 Food, +1 Faith, and +1 Gold. Major bonus adjacency to Campus districts.

One tile natural wonder. Provides +3 Science, +2 Food, +1 Faith, and +1 Gold. Major bonus adjacency to Campus districts.

Not found: LOC_FEATURE_OLD_FAITHFUL_DESCRIPTION


Lakes of Ounianga


Two tile natural wonder. Provides +2 Food, +2 Culture, and +2 Gold. Provides +1 Food to adjacent tiles. Provides fresh water.

Two tile natural wonder. Provides +2 Food, +2 Culture, and +2 Gold. Provides +1 Food to adjacent tiles. Provides fresh water.

Not found: LOC_FEATURE_OUNIANGA_DESCRIPTION


Païtiti


Three tile impassable natural wonder. It provides +1 Gold and +1 Culture to adjacent tiles. International Trade Routes sent from cities that own at least one tile of Paititi generate +4 Gold.

Three tile impassable natural wonder. It provides +1 Gold and +1 Culture to adjacent tiles. International Trade Routes sent from cities that own at least one tile of Paititi generate +4 Gold.

Three-tile impassable natural wonder. Provides +3 Gold and +2 Culture to adjacent tiles. The city that owns the tile receives +4 Gold on its outgoing international Trade Routes.


Pamukkale


Two tile impassable natural wonder. It provides +1 Amenity to the cities that own at least one tile of Pamukkale. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Additional standard adjacency bonus to the Holy Site district. Entertainment Complex provides +1 Amenity if adjacent to the Pamukkale. It provides Fresh Water.

Two tile impassable natural wonder. It provides +1 Amenity to the cities that own at least one tile of Pamukkale. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Additional standard adjacency bonus to the Holy Site district. Entertainment Complex provides +1 Amenity if adjacent to the Pamukkale. It provides Fresh Water.

Two tile impassable natural wonder. +1 Amenity. It provides an additional Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. It provides Fresh Water.


Pantanal


Four tile natural wonder. It appears as Marsh and provides +2 Food, +1 Production, +2 Science, and +2 Culture.

Four tile natural wonder. It appears as Marsh and provides +2 Food, +1 Production, +2 Science, and +2 Culture.

Four tile natural wonder. Provides +2 Food and +2 Culture.


Piopiotahi


Three tile impassable natural wonder. Provides +1 Culture and +1 Gold to adjacent tiles.

Three tile impassable natural wonder. Provides +1 Culture and +1 Gold to adjacent tiles.

Three tile impassable natural wonder. Provides +1 Culture and +1 Gold to adjacent tiles.


Mount Roraima


Four tile impassable natural wonder. It appears as a Mountain and provides +1 Faith and +1 Science to adjacent tiles.

Four tile impassable natural wonder. It appears as a Mountain and provides +1 Faith and +1 Science to adjacent tiles.

Four tile impassable natural wonder. Provides +1 Faith and +1 Science to adjacent tiles.


Salar de Uyuni


Four tile natural wonder. Provides +2 Science, +2 Production, and +4 Gold. Major adjacency bonus to Commercial Hub districts.

Four tile natural wonder. Provides +2 Science, +2 Production, and +4 Gold. Major adjacency bonus to Commercial Hub districts.

Not found: LOC_FEATURE_SALAR_DE_UYUNI_DESCRIPTION


Mount Sinai


One tile impassable natural wonder. Appears as a Mountain and provides +2 Faith to adjacent tiles. Religious units that move next to Mount Sinai receive the ability 'Ten Commandments' (+15 Religious Strength).

One tile impassable natural wonder. Appears as a Mountain and provides +2 Faith to adjacent tiles. Religious units that move next to Mount Sinai receive the ability 'Ten Commandments' (+15 Religious Strength).

Not found: LOC_FEATURE_SINAI_DESCRIPTION


Sri Pada


One tile impassable natural wonder. Appears as a Mountain and provides +1 Food and +1 Faith to adjacent tiles.

One tile impassable natural wonder. Appears as a Mountain and provides +1 Food and +1 Faith to adjacent tiles.

Not found: LOC_FEATURE_SRI_PADA_DESCRIPTION


Torres del Paine


Two tile impassable natural wonder. It appears as a Mountain. Doubles the terrain yields of all adjacent tiles.

Two tile impassable natural wonder. It appears as a Mountain. Doubles the terrain yields of all adjacent tiles.

Two tile impassable natural wonder. Doubles the terrain yields of all adjacent tiles.


Tsingy de Bemaraha


One tile impassable natural wonder. It provides +1 Food, +1 Science, and +1 Culture to adjacent tiles.

One tile impassable natural wonder. It provides +1 Food, +1 Science, and +1 Culture to adjacent tiles.

One tile impassable natural wonder. Provides +1 Culture and +1 Science to adjacent tiles.


Ubsunur Hollow


Four tile natural wonder. It appears as Marsh and provides +2 Faith, +2 Food, and +2 Production.

Four tile natural wonder. It appears as Marsh and provides +2 Faith, +2 Food, and +2 Production.

Four tile natural wonder. Provides +2 Faith, +1 Food, and +1 Production.


Uluru


One tile impassable natural wonder. Provides +2 Culture and +2 Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.

One tile impassable natural wonder. Provides +2 Culture and +2 Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.

One tile impassable natural wonder. Provides +2 Culture and +2 Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.


Mount Vesuvius


One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large Population loss. It is always active.

One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large Population loss. It is always active.

One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large Population loss. It is always active.


Vredefort Dome


Two tile natural wonder. Provides +2 Food, +1 Production, +2 Science, and +1 Culture.

Two tile natural wonder. Provides +2 Food, +1 Production, +2 Science, and +1 Culture.

Not found: LOC_FEATURE_VREDEFORT_DOME_DESCRIPTION


Sahara el Beyda


Four tile natural wonder. It provides +2 Science, +2 Culture, and +6 Gold.

Four tile natural wonder. It provides +2 Science, +2 Culture, and +6 Gold.

Four tile natural wonder. It provides +1 Science, +1 Culture, and +4 Gold.


Wulingyuan


Two tile impassable natural wonder. Provides +1 Culture to adjacent tiles.

Two tile impassable natural wonder. Provides +1 Culture to adjacent tiles.

Not found: LOC_FEATURE_WULINGYUAN_DESCRIPTION


Yosemite


Two tile impassable natural wonder. It appears as a Mountain and provides +1 Food, +1 Gold and +1 Science to adjacent tiles.

Two tile impassable natural wonder. It appears as a Mountain and provides +1 Food, +1 Gold and +1 Science to adjacent tiles.

Two tile impassable natural wonder. Provides +1 Gold, +1 Food, and +1 Science to adjacent tiles.


Zhangye Danxia


Three tile impassable natural wonder. It appears as a Mountain and provides 2 Great General points and 2 Great Merchant points if you own at least one of these tiles.

Three tile impassable natural wonder. It appears as a Mountain and provides 2 Great General points and 2 Great Merchant points if you own at least one of these tiles.

Three tile impassable natural wonder. Provides 2 Great General points and 2 Great Merchant points if you own at least one of these tiles.