Great Barrier Reef
Two tile natural wonder that can be found on coastal terrain. It appears as a Reef and provides +3 Food, +1
Production, and +2
Science.
Two tile natural wonder that can be found on coastal terrain. It appears as a Reef and provides +3 Food, +1
Production, and +2
Science.
Two tile natural wonder that can be found on coastal terrain and provides +3 Food and +2
Science. Major adjacency bonus to the Campus district.
Barringer Crater
One tile natural wonder. Provides +3 Science, +2
Food and +3
Gold. +10%
Production toward Space Race Projects if you own this tile.
One tile natural wonder. Provides +3 Science, +2
Food and +3
Gold. +10%
Production toward Space Race Projects if you own this tile.
Not found: LOC_FEATURE_BARRINGER_CRATER_DESCRIPTION
Bermuda Triangle
Three tile natural wonder. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).
Three tile natural wonder. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 Movement).
Three tile natural wonder. Provides +5 Science to adjacent tiles. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1
Movement).
Bioluminescent Bay
One tile natural wonder. Appears as a Reef and provides +3 Science, +1
Food, and +1
Gold. +1
Gold on Fishing Boats if you own this tile.
One tile natural wonder. Appears as a Reef and provides +3 Science, +1
Food, and +1
Gold. +1
Gold on Fishing Boats if you own this tile.
Not found: LOC_FEATURE_BIOLUMINESCENT_BAY_DESCRIPTION
Cerro de Potosi
One tile impassable natural wonder. Appears as a Mountain and provides +1 Production and +3
Gold to adjacent tiles.
One tile impassable natural wonder. Appears as a Mountain and provides +1 Production and +3
Gold to adjacent tiles.
Not found: LOC_FEATURE_CERRO_DE_POTOSI_DESCRIPTION
Chocolate Hills
Four tile natural wonder. It appears as a Hill and provides +3 Food, +3
Production, and +1
Science.
Four tile natural wonder. It appears as a Hill and provides +3 Food, +3
Production, and +1
Science.
Four tile natural wonder. It provides +1 Food, +2
Production, and +1
Science.
Cliffs of Dover
Two tile natural wonder that can be found on coastal terrain. It appears as Cliffs and provides +2 Food, +3
Culture, and +3
Gold. Provides +4 Appeal to adjacent tiles instead of the usual +2.
Two tile natural wonder that can be found on coastal terrain. It appears as Cliffs and provides +2 Food, +3
Culture, and +3
Gold. Provides +4 Appeal to adjacent tiles instead of the usual +2.
Two tile natural wonder. It appears with Cliffs adjacent to water and provides +3 Culture, +2
Food, and +3
Gold. Provides +4 appeal, instead of the standard +2 appeal of Natural Wonders, to adjacent tiles. Improvements cannot be placed on it.
Crater Lake
One tile natural wonder. It appears as a Lake and provides +2 Food, +2
Science, +5
Faith.
One tile natural wonder. It appears as a Lake and provides +2 Food, +2
Science, +5
Faith.
One tile natural wonder. It appears as a Lake and provides +5 Faith, +1
Science, and Fresh Water.
Dallol
One tile natural wonder. Provides +2 Science, +2
Production, +2
Food and +1
Gold.
One tile natural wonder. Provides +2 Science, +2
Production, +2
Food and +1
Gold.
Not found: LOC_FEATURE_DALLOL_DESCRIPTION
Dead Sea
Two tile natural wonder. It appears as a Lake and provides +2 Food, +2
Faith, +2
Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea.
Two tile natural wonder. It appears as a Lake and provides +2 Food, +2
Faith, +2
Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea.
Two tile natural wonder. It appears as a Lake and provides +2 Faith and +2
Culture. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not provide Fresh Water.
Delicate Arch
One tile impassable natural wonder. It provides +2 Faith and +3
Gold to adjacent tiles.
One tile impassable natural wonder. It provides +2 Faith and +3
Gold to adjacent tiles.
One tile impassable natural wonder. Provides +2 Faith and +1
Gold to adjacent tiles.
Mato Tipila
One tile impassable natural wonder. It provides +2 Faith and +1
Production to adjacent tiles.
One tile impassable natural wonder. It provides +2 Faith and +1
Production to adjacent tiles.
One tile impassable natural wonder. Provides +1 Faith and +1
Production to adjacent tiles.
Mount Everest
Three tile impassable natural wonder. It appears as a Mountain and provides +3 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.
Three tile impassable natural wonder. It appears as a Mountain and provides +3 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.
Three tile impassable natural wonder. Provides +1 Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.
Eye of the Sahara
Three tile natural wonder. Provides +2 Food, +2
Production, and +2
Science.
Three tile natural wonder. Provides +2 Food, +2
Production, and +2
Science.
Three tile natural wonder. Provides +2 Production and +1
Science. After the game reaches the Atomic Era it provides an additional +1
Production and +3
Science.
Eyjafjallajökull
Two tile impassable natural wonder. It appears as a Volcano and provides +1 Culture and +1
Food. On eruption it gives medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.
Two tile impassable natural wonder. It appears as a Volcano and provides +1 Culture and +1
Food. On eruption it gives medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.
Adjacent plots yield +1 Culture and +2
Food.
Fountain of Youth
One tile natural wonder. It appears as an Oasis and provides +4 Science and +4
Faith. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).
One tile natural wonder. It appears as an Oasis and provides +4 Science and +4
Faith. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).
One tile natural wonder. Provides +4 Science, +4
Faith, and Fresh Water. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).
Galápagos Islands
Two tile impassable natural wonder that can be found on coastal terrain. It provides +2 Science and +1
Food to adjacent tiles.
Two tile impassable natural wonder that can be found on coastal terrain. It provides +2 Science and +1
Food to adjacent tiles.
Two tile impassable natural wonder. It appears on coastal terrain and provides +2 Science to adjacent tiles.
Giant's Causeway
Two tile impassable natural wonder. It provides +1 Culture to adjacent tiles. Land combat units that enter adjacent tiles receive the ability 'Spear of Fionn' (+3
Combat Strength when attacking).
Two tile impassable natural wonder. It provides +1 Culture to adjacent tiles. Land combat units that enter adjacent tiles receive the ability 'Spear of Fionn' (+3
Combat Strength when attacking).
Land combat units that enter adjacent plots receive the ability 'Spear of Fionn' (+5 combat strength). Adjacent plots yield +1 Culture.
Rock of Gibraltar
One tile impassable natural wonder. Provides +1 Food and +1
Gold to adjacent tiles.
One tile impassable natural wonder. Provides +1 Food and +1
Gold to adjacent tiles.
Not found: LOC_FEATURE_GIBRALTAR_DESCRIPTION
Gobustan
Three tile natural wonder. It provides +4 Culture and +4
Production.
Three tile natural wonder. It provides +4 Culture and +4
Production.
Three tile natural wonder. It provides +3 Culture and +1
Production.
Grand Mesa
One tile impassable natural wonder. Provides +1 Food and +1
Culture to adjacent tiles.
One tile impassable natural wonder. Provides +1 Food and +1
Culture to adjacent tiles.
Not found: LOC_FEATURE_GRAND_MESA_DESCRIPTION
Hạ Long Bay
Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1
Production, and +1
Culture. +15
Combat Strength when defending in this tile.
Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1
Production, and +1
Culture. +15
Combat Strength when defending in this tile.
Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1
Production, and +1
Culture. +15
Combat Strength when defending in this tile.
Ik-Kil
One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.
One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.
One tile impassable natural wonder. +50% Production when producing wonders and districts in adjacent tiles. It provides Fresh Water.
Mount Kailash
One tile impassable natural wonder. Appears as a Mountain and provides +1 Faith and +1
Culture to adjacent tiles. +1
Culture from foreign Cities following your
Religion if you own this tile.
One tile impassable natural wonder. Appears as a Mountain and provides +1 Faith and +1
Culture to adjacent tiles. +1
Culture from foreign Cities following your
Religion if you own this tile.
Not found: LOC_FEATURE_KAILASH_DESCRIPTION
Mount Kilimanjaro
One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.
One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.
One tile impassable natural wonder. It appears as a Volcano and provides +2 Food to adjacent tiles. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active.
Krakatoa
One tile impassable natural wonder. Appears as a Volcano and provides +2 Science to adjacent tiles. Provides additional yields on eruption at the cost of
Population and damage to infrastructure. Always active.
One tile impassable natural wonder. Appears as a Volcano and provides +2 Science to adjacent tiles. Provides additional yields on eruption at the cost of
Population and damage to infrastructure. Always active.
Not found: LOC_FEATURE_KRAKATOA_DESCRIPTION
Lake Retba
Two tile natural wonder. It appears as a Lake and provides +2 Food, +1
Production, +2
Culture, +2
Gold.
Two tile natural wonder. It appears as a Lake and provides +2 Food, +1
Production, +2
Culture, +2
Gold.
Two tile natural wonder. It appears as a Lake and provides +2 Culture, +2
Gold, and +1
Production. Does not provide Fresh Water.
Lake Victoria
Four tile natural wonder. Appears as a Lake and provides +3 Food, +1
Culture, +1
Production and +1
Gold.
Four tile natural wonder. Appears as a Lake and provides +3 Food, +1
Culture, +1
Production and +1
Gold.
Not found: LOC_FEATURE_LAKE_VICTORIA_DESCRIPTION
Lençóis Maranhenses
Two tile natural wonder. Provides +2 Food, +2
Culture and +2
. +1
Culture on Desert and Plains Floodplains if you own at least one of these tiles. Provides fresh water.
Two tile natural wonder. Provides +2 Food, +2
Culture and +2
. +1
Culture on Desert and Plains Floodplains if you own at least one of these tiles. Provides fresh water.
Not found: LOC_FEATURE_LENCOIS_MARANHENSES_DESCRIPTION
Lysefjord
Three tile impassable natural wonder. It provides +1 Production to adjacent tiles. Naval combat units that enter adjacent tiles receive the ability 'Njord's Blessing' (+2
Movement).
Three tile impassable natural wonder. It provides +1 Production to adjacent tiles. Naval combat units that enter adjacent tiles receive the ability 'Njord's Blessing' (+2
Movement).
Naval combat units that enter adjacent plots are granted their next promotion. Adjacent plots yield +1 Production.
Matterhorn
One tile impassable natural wonder. It appears as a Mountain and provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game.
One tile impassable natural wonder. It appears as a Mountain and provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game.
One tile impassable natural wonder. Provides +1 Culture to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3
Combat Strength when fighting in hills.
Mosi-oa-Tunya
One tile impassable natural wonder. Provides +2 Food to adjacent tiles. Provides +4 Appeal to adjacent tiles isntead of the usual +2. Provides fresh water.
One tile impassable natural wonder. Provides +2 Food to adjacent tiles. Provides +4 Appeal to adjacent tiles isntead of the usual +2. Provides fresh water.
Not found: LOC_FEATURE_MOSI_OA_TUNYA_DESCRIPTION
Motlatse Canyon
Four tile impassable natural wonder. Provides +1 Culture and +1
Faith to adjacent tiles.
Four tile impassable natural wonder. Provides +1 Culture and +1
Faith to adjacent tiles.
Not found: LOC_FEATURE_MOTLATSE_CANYON_DESCRIPTION
Namib Sand Sea
Three tile natural wonder. Provides +2 Culture, +2
Production and +2
Gold. Recon units that enter Namib Sand Sea tiles receive the ability 'Desert Nomads' (+1
Movement).
Three tile natural wonder. Provides +2 Culture, +2
Production and +2
Gold. Recon units that enter Namib Sand Sea tiles receive the ability 'Desert Nomads' (+1
Movement).
Not found: LOC_FEATURE_NAMIB_DESCRIPTION
Old Faithful
One tile natural wonder. Provides +3 Science, +2
Food, +1
Faith, and +1
Gold. Major bonus adjacency to Campus districts.
One tile natural wonder. Provides +3 Science, +2
Food, +1
Faith, and +1
Gold. Major bonus adjacency to Campus districts.
Not found: LOC_FEATURE_OLD_FAITHFUL_DESCRIPTION
Lakes of Ounianga
Two tile natural wonder. Provides +2 Food, +2
Culture, and +2
Gold. Provides +1
Food to adjacent tiles. Provides fresh water.
Two tile natural wonder. Provides +2 Food, +2
Culture, and +2
Gold. Provides +1
Food to adjacent tiles. Provides fresh water.
Not found: LOC_FEATURE_OUNIANGA_DESCRIPTION
Païtiti
Three tile impassable natural wonder. It provides +1 Gold and +1
Culture to adjacent tiles. International
Trade Routes sent from cities that own at least one tile of Paititi generate +4
Gold.
Three tile impassable natural wonder. It provides +1 Gold and +1
Culture to adjacent tiles. International
Trade Routes sent from cities that own at least one tile of Paititi generate +4
Gold.
Three-tile impassable natural wonder. Provides +3 Gold and +2
Culture to adjacent tiles. The city that owns the tile receives +4
Gold on its outgoing international
Trade Routes.
Pamukkale
Two tile impassable natural wonder. It provides +1 Amenity to the cities that own at least one tile of Pamukkale. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Additional standard adjacency bonus to the Holy Site district. Entertainment Complex provides +1
Amenity if adjacent to the Pamukkale. It provides Fresh Water.
Two tile impassable natural wonder. It provides +1 Amenity to the cities that own at least one tile of Pamukkale. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Additional standard adjacency bonus to the Holy Site district. Entertainment Complex provides +1
Amenity if adjacent to the Pamukkale. It provides Fresh Water.
Two tile impassable natural wonder. +1 Amenity. It provides an additional
Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus, and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. It provides Fresh Water.
Pantanal
Four tile natural wonder. It appears as Marsh and provides +2 Food, +1
Production, +2
Science, and +2
Culture.
Four tile natural wonder. It appears as Marsh and provides +2 Food, +1
Production, +2
Science, and +2
Culture.
Four tile natural wonder. Provides +2 Food and +2
Culture.
Piopiotahi
Three tile impassable natural wonder. Provides +1 Culture and +1
Gold to adjacent tiles.
Three tile impassable natural wonder. Provides +1 Culture and +1
Gold to adjacent tiles.
Three tile impassable natural wonder. Provides +1 Culture and +1
Gold to adjacent tiles.
Mount Roraima
Four tile impassable natural wonder. It appears as a Mountain and provides +1 Faith and +1
Science to adjacent tiles.
Four tile impassable natural wonder. It appears as a Mountain and provides +1 Faith and +1
Science to adjacent tiles.
Four tile impassable natural wonder. Provides +1 Faith and +1
Science to adjacent tiles.
Salar de Uyuni
Four tile natural wonder. Provides +2 Science, +2
Production, and +4
Gold. Major adjacency bonus to Commercial Hub districts.
Four tile natural wonder. Provides +2 Science, +2
Production, and +4
Gold. Major adjacency bonus to Commercial Hub districts.
Not found: LOC_FEATURE_SALAR_DE_UYUNI_DESCRIPTION
Mount Sinai
One tile impassable natural wonder. Appears as a Mountain and provides +2 Faith to adjacent tiles. Religious units that move next to Mount Sinai receive the ability 'Ten Commandments' (+15
Religious Strength).
One tile impassable natural wonder. Appears as a Mountain and provides +2 Faith to adjacent tiles. Religious units that move next to Mount Sinai receive the ability 'Ten Commandments' (+15
Religious Strength).
Not found: LOC_FEATURE_SINAI_DESCRIPTION
Sri Pada
One tile impassable natural wonder. Appears as a Mountain and provides +1 Food and +1
Faith to adjacent tiles.
One tile impassable natural wonder. Appears as a Mountain and provides +1 Food and +1
Faith to adjacent tiles.
Not found: LOC_FEATURE_SRI_PADA_DESCRIPTION
Torres del Paine
Two tile impassable natural wonder. It appears as a Mountain. Doubles the terrain yields of all adjacent tiles.
Two tile impassable natural wonder. It appears as a Mountain. Doubles the terrain yields of all adjacent tiles.
Two tile impassable natural wonder. Doubles the terrain yields of all adjacent tiles.
Tsingy de Bemaraha
One tile impassable natural wonder. It provides +1 Food, +1
Science, and +1
Culture to adjacent tiles.
One tile impassable natural wonder. It provides +1 Food, +1
Science, and +1
Culture to adjacent tiles.
One tile impassable natural wonder. Provides +1 Culture and +1
Science to adjacent tiles.
Ubsunur Hollow
Four tile natural wonder. It appears as Marsh and provides +2 Faith, +2
Food, and +2
Production.
Four tile natural wonder. It appears as Marsh and provides +2 Faith, +2
Food, and +2
Production.
Four tile natural wonder. Provides +2 Faith, +1
Food, and +1
Production.
Uluru
One tile impassable natural wonder. Provides +2 Culture and +2
Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.
One tile impassable natural wonder. Provides +2 Culture and +2
Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.
One tile impassable natural wonder. Provides +2 Culture and +2
Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.
Mount Vesuvius
One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large
Population loss. It is always active.
One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large
Population loss. It is always active.
One tile impassable natural wonder. It appears as a Volcano and provides +1 Production to adjacent tiles. On Eruption it gives high yields to adjacent tiles, but large
Population loss. It is always active.
Vredefort Dome
Two tile natural wonder. Provides +2 Food, +1
Production, +2
Science, and +1
Culture.
Two tile natural wonder. Provides +2 Food, +1
Production, +2
Science, and +1
Culture.
Not found: LOC_FEATURE_VREDEFORT_DOME_DESCRIPTION
Sahara el Beyda
Four tile natural wonder. It provides +2 Science, +2
Culture, and +6
Gold.
Four tile natural wonder. It provides +2 Science, +2
Culture, and +6
Gold.
Four tile natural wonder. It provides +1 Science, +1
Culture, and +4
Gold.
Wulingyuan
Two tile impassable natural wonder. Provides +1 Culture to adjacent tiles.
Two tile impassable natural wonder. Provides +1 Culture to adjacent tiles.
Not found: LOC_FEATURE_WULINGYUAN_DESCRIPTION
Yosemite
Two tile impassable natural wonder. It appears as a Mountain and provides +1 Food, +1
Gold and +1
Science to adjacent tiles.
Two tile impassable natural wonder. It appears as a Mountain and provides +1 Food, +1
Gold and +1
Science to adjacent tiles.
Two tile impassable natural wonder. Provides +1 Gold, +1
Food, and +1
Science to adjacent tiles.
Zhangye Danxia
Three tile impassable natural wonder. It appears as a Mountain and provides 2 Great General points and 2
Great Merchant points if you own at least one of these tiles.
Three tile impassable natural wonder. It appears as a Mountain and provides 2 Great General points and 2
Great Merchant points if you own at least one of these tiles.
Three tile impassable natural wonder. Provides 2 Great General points and 2
Great Merchant points if you own at least one of these tiles.