Civ VI BBG 7.5 Expanded Leaders Description
Porcelain Tower
+3
Science
+3
Housing
2
Great Scientist points per turn.
Grants 3 copies of the
Porcelain Luxury Resource which provide +6 Amenities each. Must be built on a flat Grassland, Plains or Tundra tile next to the city center.
Production Cost = 460
Unlocked by Gunpowder Technology
Arecibo Observatory
+4
Science
2
Great Scientist points per turn.
Mountain tiles provide an additional Standard adjacency bonus to Campus districts in all cities. Awards 1 randomly-chosen technology. Receive a boost to a random technology for every Space Race project completed.
Must be built on Rainforest
Production Cost = 810
Unlocked by Space Race Civic
Taíno Anacaona
Guatiao
Great Person Polices provide +3
Food per turn in Cities with the district corresponding to that Great Person Type. Diplomatic Policies provide +1
Amenity in city with a Batéy.
Golden Flower
Each Dedication grants an additional Policy slot of a different type at Political Philosophy.
+5%
gold in happy cities, +10% in ecstatic cities and +15% in euphoric cities.
Batéy
An Entertainment Complex replacement unique to Taíno. Buildings within this district provide +1
Amenity. Allows the city to start the Areyto Ceremony city project, which provides
while doing, and
Great Person points for Great
Writers,
Artists and
Musicians upon completion.
Production
+2 for each Commercial hub or Harbor adjacent.
Conuco
Unlocks the Builder ability to construct a Conuco, unique to Taino.
Doubles the base terrain yield of the plot. Yields an additional +1
Culture, with further yields unlocking with progression. Requires an adjacent Luxury or Bonus resource and may not be built on hills, desert or snow.
Macana
A recon unit unique to Taíno. Replaces the warrior and retains its earned Recon
Promotions on upgrade. Upon eliminating an enemy unit, earns
Faith equal to half the
Combat Strength of the defeated unit. Movement and Sight Range +1.
Poland Stanislaw II
Golden Liberty
One Military policy slot in the current
government is converted to a Wildcard policy slot.
Culture Bomb adjacent tiles when completing an Encampment or Fort inside friendly territory.
• Bias: None.
Commission for National Education
Ressources and improved tiles gains bonus yields next to Encampment and its buildings (do not stacks) :
- District : +1
Food
- Barracks and Stable : +1
Culture
- Armory : +1
Science
- Military Academy : +1
Production.
Gain the Uhlan unique unit when they research the Metal Casting technology.
Sukiennice
A building unique to Poland. International
Trade Routes from this city gain +2
Production; domestic
Trade Routes gain +4
Gold. +1
Trade Route capacity, if this city does not yet have a Lighthouse building.
Uhlan
Polish unique Renaissance era unit that replaces the Cavalry when Stanislaw II is their leader. Receives a combat bonus when flanking.
Metal Casting Technology
Winged Hussar
Polish unique Renaissance era unit that replaces the Cuirassier. Pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage.
Reformed Church Civic
Austria Maria Theresa
Diplomatic Marriage
Receive an unique Diplomat Great Person when you build your government plaza buildings. A Diplomat can absorbs a city-state you're suzerain of.
Theresian Reforms
Established
Governors provide +1
Influence point per turn and +20%
Production towards districts and civilian units in their city. Specialty districts provide +1
Housing when a District of that type already exists in the
Capital.
Coffee House
Austrian unique entertainment building, replacing the Zoo. Cheaper to build (290 vs. 360) and available earlier at The Enlightenment. Districts in this city yield +1
Science and +1
Culture. +2
Amenity to each city within 6 tiles of this Entertainment Complex. Has 3 slots for Great Works of any type. Theming Bonus: Doubles output when displaying Great Works of any type from different
Great People.
Grenzer
Austrian unique industrial era unit replace Ranger. Higher
Ranged Strength. +5
Strength within 3 tiles of the borders of friendly territory. Exerts Zone-of-Control.
Rifling Technology
Goths Theodoric
Gothic Migration
When settling or conquering a city for the first time receive +1
Population in every Gothic city within 6 tiles with at least one free
Housing.
Gothorum Romanorumque
PM +1 for non cavalry land military units in a 6 tiles radius from a Hlaiw.
Hlaiw
Replaces the Shrine.
+1
Faith and +1
Culture. Additional +0.25
Faith and +0.25
Culture per
Citizen in this city.
Gadrauht
Replaces the Pikeman.
Higher Strength (+5
) and cheaper to produce. Combat victories grant
Culture equal to 50% of defeated unit's base combat strength. Can only be trained in cities with a
Population of 2 of more. -1
Population in the city when built if the city has no Temple.
Gain a
promotion.
Military Tactics Technology
Militōnd
Replaces the Swordsman.
Free
Promotion when trained, purchased, or upgraded from earlier unit. +5
Strength against districts and units on districts.
Iron Working Technology
Gaul Vercingetorix
Hallstatt Culture
Quarries grant a standard adjacency bonus for all
districts (doubled for the Oppidum) and Mines grant a minor adjacency bonus for all
districts. Specialty
districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center.
• Bias: T3 Iron, T4 Quarry Resources, T5 Minable Resources.
Gallic Confederation
+1
Culture on mines with Bronze Working.
+1
Influence per turn per Workshop and Recruiting a
Great Engineer grants 1
envoy.
Oppidum
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack.
+2
Production adjacency bonus from Quarries and Strategic resources. Triggers a Culture Bomb of unowned territory when completed.
Gaesatae
Gallic unique Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10
Combat Strength when fighting units with a higher base Combat Strength. +5
Combat Strength vs. district defenses.
Macedon Olympias
Hellenistic Fusion
Receive boosts upon city conquest: +20%
Production in all cities for 10
turns, as well as a
Eureka for each Encampment or Campus in the conquered city and an
Inspiration for each Holy Site or Theater Square.
• Bias: None.
Cabeiri Mysteries
Cities with a Basilikoi and Holy Site give 0.5
science per
population. +1
envoy when a city first has both a Basilikoi and Holy Site. +2
Combat Strength when attacking for melee and heavy cavalry units per City-state you are Suzerain of.
Basilikoi Paides
A building unique to Macedon. +25% combat experience for all melee, ranged land units, and Hetairoi trained in this city. Gain
Science equal to 20% of the unit's
Production cost when a non-civilian unit is trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard speed).
May not be built in an Encampment district that already has a Stable.
+2
Iron per turn once discovered.
Hypaspist
Macedonian unique melee unit that replaces the Swordsman. +10
Combat Strength when besieging districts. Receives +50% Additional Support Bonus.
Iron Working Technology
Maya Te' K'inich II
Mayab
Settling adjacent to Fresh Water and Coast does not provide extra
Housing. The Palace receives +1
Housing. +1
Amenity for every Luxury adjacent to the City Center.
Farms provides an additional +1
Housing, +1
Production for every adjacent Observatory, and +1
Gold.
Plantations provide +1
Science for each adjacent Observatory and an additional +1
Science with Education.
• Bias: T3 Plantation Luxuries, T4 Bananas. Special "Hydrophobic".
Wrath of Venus
Once you enter the classical era, receive -2
combat strength for all units within six tiles of your
capital. Units beyond 6 tiles receive +4
combat strength. Units heal 5hp and gain 2 experience points upon completing an
eureka.
Observatory
A district unique to Maya that replaces the Campus and has unique adjacencies.
+1
Science for each adjacent Plantation.
+1
Science for every two adjacent Farm or district tiles.
+2
Science for each adjacent Geothermal Fissure.
+1
Housing.
Hul'che
Mayan unique Ancient Era ranged unit that replaces the Archer. Strong ranged attack. +5
Combat Strength when fighting a wounded opponent.
Archery Technology
Phoenicia Ahiram
Mediterranean Colonies
Begin the game with the Writing technology
Eureka. Coastal cities founded by Phoenicia and located on the same continent as the Phoenician
Capital are 100% Loyal.
• Bias: T1 Coast.
Merchant Princes
International
trade routes provides +0.5
Production and +2
Gold for each Luxury resource in the origin city.
Unlock the Royal Tomb unique building.
Cothon
A district unique to Phoenicia for naval activity in your city. Replaces the Harbor district and cheaper to build. Must be built on Coast or Lake Terrain adjacent to land.
+25%
Production towards naval units and Settlers in this city.
Royal Tomb
Replaces the Library. +1
Science per Great Admiral recruited by Ahiram after this city was founded or conquered.
Doesn't cost maintenance.
Bireme
Phoenician unique Ancient Era unit that replaces the Galley. Increased
Combat Strength and
Movement. Trader units are immune to being plundered if they are within 4 tiles of a Bireme and on a water tile.
Sailing Technology
Swahili Al-Hasan ibn Sulaiman
Coral Construction
Coastal cities gain +25%
Production toward districts.
+1
Production for unimproved reef tiles with Sailing.
Bias: T1 Coast.
Palace of Husuni Kubwa
Trade Route capacity +1 for each Harbor adjacent to a World Wonder.
Pillar Tomb
Replaces the Monument.
+1 Culture,
+1 Loyalty. If Loyalty is already at maximum, +1
Culture.
+2
Gold and +1
Science for outgoing International
Trade Routes for every 2 districts within 2 tiles of the City Center (maximum 6 districts).
Jahazi
Swahili unique ancient era support naval unit can set up a fishing boat, which will provide +2
Gold (2
Charges). Units embarked within 2 tiles gain 1
Movement Point and ignore terrain costs. Can be captured.
Sailing Technology
Teotihuacán Spearthrower Owl
Where Men Become Gods
When you are Suzerain of a City-state, all
Trade Routes receive additional yields based on the type of City-state. If you are suzerain to 2 or more City-states of that type, triple these yields.
+1
Food for Religious
+1
Production for Millitaristic and Industrial
+3
Gold for Commercial
+1
Science for Scientific
+1
Culture for Cultural.
• Bias: None.
Lord of the West
+1
Trade route capacity when completing the Pochteca Enclave and the Chancery. Unlock the unique
Governor, Fire is Born.
Pochteca Enclave
Unlocked at State Workforce and replaces the Diplomatic Quarter.
+1
Envoy when built next to a city center.
Grants a
Governor Title when first completed.
Does not count towards district limit based on
population and does not provide yields on internal
trade routes.
Ehuatl Wearer
Unique Swordsman unlocked at Political Philosophy, +1 sight range and does not require strategic resources.
Political Philosophy Civic
Thule Kiviuq
Hunting of the Bowhead
Builders can consume one
Charge and one
Citizen to create a
Whales tile.
City Centers adjacent to a Hunter's House receive +1
Food. At sailing, tundra tiles adjacent to a Hunter's House receive +1
Food (doubled for snow). Adjacent Camps and Fishing boats receive +1
Food and +1
Production. A tile may only benefit from a single Hunter's House.
Bias: T1 Tundra, T2 Coast.
Heart Not Stone
+5
Combat Strength and +1
Movement for Recon units starting their turn on Tundra or Snow tiles.
Hunter's House
Unique improvement for Thule.
+1
Housing
+1
Food if built on a Tundra tile (doubled on snow)
+1
Culture and +1
Faith for each adjacent sea resource and Camp tile after Foreign Trade.
Must be built adjacent to a resource tile. Can be placed on forests. Cannot be placed next to another Hunter's House.
Dogsled Hunter
Thule unique Ancient era ranged Recon unit, replaces the Scout.
Has 1
Charge to establish a Hunter's House.
Tibet Trisong Detsen
Roof of the World
Citizens may work mountain tiles. Mountain tiles gain additional yields for each district within 2 tiles:
+2
Food per City Center,
+1
Production per Industrial Zone,
+1
Gold per Harbor and Commercial Hub,
+1
Science per Campus,
+1
Culture per Theater Square,
+1
Faith +1 per Holy Site.
Can purchase buildings in specialty districts adjacent to a mountain tile with
Faith, excluding the Government Plaza district.
+5%
Faith in cities with a
Governor for each promotion it has.
Bias: T3 Mountains (plain, grassland, and tundra).
Capture of Chang'an
Land military units trained in a city with an Encampment and a Worship Building start with a
Promotion.
Dzong
A district unique to Tibet that replaces the Holy Site district and is cheaper to build.
Occupying units receives +5
Defensive Combat Strength.
Buildings in the Dzong are 10% cheaper to purchase with
Gold and
Faith.
Rta Pa
Tibet unique Renaissance era ranged cavalry unit unlocked at Astronomy.
Has a ranged attack with 1
Range, can move after attacking.
Astronomy Technology
Fire is Born
Arrival of Strangers
May be assigned to a City-State, where it provides 2
Envoys. Friendly units inside this City-State borders gain +5
Combat strength.
Waka Outpost
When established in any city or City-state, envoys sent to City-states count as two if you have an active
Traderoute to that City-state.
+25%
Production for Commercial Hubs and Harbors in your cities within a 15-tile radius.
Petén Expedition
+10
Combat Strength for this City-state's garrison.
Fall of Jaguar Paw
+25%
Production for Commercial Hub, Harbor, and City Center buildings in your cities within a 15-tile radius.
Assault on Uaxactun
Levied units within 10 tiles of this City-state receive +5
Combat Strength.
Overseer of Kings
+2
Diplomatic Favor per City-state you are Suzerain of.