Ancient Era

Etemenanki


+1 Science and +1 Production to all Marsh tiles in your empire. +1 Production on all Floodplains in this city. +1 Science on Floodplains improved with a Farm for this city.

Must be built on Floodplains or Marsh.

Production Cost = 110


Great Bath


The Floodplains tiles along the river containing the Great Bath are now immune to Flood damage (though Food and Production bonuses from flooding drop by 50%). Floodplains tiles belonging to this city gain +1 Faith for each time Flood damage is mitigated.

Must be built on a Floodplains tile.

Production Cost = 90


Hanging Gardens


Increases growth by 15% in all cities. +2 Housing in the city in which this wonder is built and +1 Housing in all other cities within 6 tiles.

Must be built next to a river.

Production Cost = 90


Oracle


Recalling Heroes costs 15% less Faith, and Patronage of Great People costs 25% less Faith. Districts in this city provide +2 Great Person points of their type (for example, Great Writer points from the Theater Square district). Must be built on Hills.

Production Cost = 145


Pyramids


Grants a free Builder and +1 charge for all existing and new Builders.

Must be built on flat Desert tile (including Floodplains).

Production Cost = 110


Stonehenge


Grants a free Great Prophet. Great Prophets may found a Religion on Stonehenge instead of a Holy Site. Must be adjacent to Stone and on flat land.

Production Cost = 90


Temple of Artemis


Each Camp, Pasture, and Plantation improvement within 4 tiles of this wonder provides +1 Amenity. Must be placed adjacent to a Camp improvement.

Production Cost = 90


Classical Era

Apadana


+1 Envoy when you build a wonder, including Apadana, in this city.

Must be built adjacent to your Capital.

Production Cost = 200


Colosseum


+1 Culture, +2 Loyalty, +2 Amenities to each your City Center within 6 tiles.

Must be built on flat land adjacent to an Entertainment Complex with an Arena.

Production Cost = 200


Colossus


+1 Trade Route capacity. Grants a Trader unit. Must be built on the Coast, adjacent to land and a Harbor district.

Production Cost = 200


Great Library


Receive boosts to all Ancient and Classical era technologies. Receive a random tech boost after another player recruits a Great Scientist. Must be built on flat land adjacent to a Campus district with a Library.

Production Cost = 200


Great Lighthouse


+1 Movement for all naval units

Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse.

Production Cost = 145


Mausoleum at Halicarnassus


+1 Science, +1 Faith, and +1 Culture on all Coast tiles for this city. Great Engineers have an additional charge. Must be built adjacent to a Harbor district.

Production Cost = 200


Jebel Barkal


Awards 4 Iron per turn. +4 Faith to each your City Center within 6 tiles.

Must be built on Desert Hills.

Production Cost = 200


Machu Picchu


Mountain tiles provide a standard adjacency bonus to Commercial Hub, Theater Square, and Industrial Zone districts in all cities.

Must be built on a Mountain tile that does not contain a Volcano.

Production Cost = 200


Mahabodhi Temple


+2 Diplomatic Victory Points and grants 2 Apostles when built.

Must be built on Woods adjacent to a Holy Site district with a Temple, and you must have founded a Religion.

Production Cost = 200


Petra


+2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non-Floodplains). Must be built on Desert or Desert Floodplains without Hills.

Production Cost = 200


Statue of Zeus


Grants 3 Archers, 3 Spearmen, and a Battering Ram. +35% Production towards anti-cavalry units.

Must be built on flat land adjacent to an Encampment district with a Barracks.

Production Cost = 200


Terracotta Army


All current units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders.

Must be built on flat Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.

Production Cost = 200


Medieval Era

Alhambra


+1 Military policy slot

Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district.

Production Cost = 355


Angkor Wat


+1 Population in all Current Cities when built. +1 Housing in all cities.

Must be built adjacent to an Aqueduct district.

Production Cost = 355


Chichen Itza


+1 Culture and +1 Production to all Rainforest tiles in your empire.

Must be built on Rainforest.

Production Cost = 355


Hagia Sophia


+2 Movement for Missionaries, Apostles and Gurus. Missionaries and Apostles can spread Religion 1 extra time. Missionaries are 25% cheaper to purchase.

Must be built on flat land adjacent to a Holy Site district, and you must have founded a Religion.

Production Cost = 355


Huey Teocalli


+1 Amenity from entertainment for each Lake tile within one tile of Huey Teocalli. +1 Food, +1 Production, +2 Culture for each Lake tile in your empire.

Must be built on a Lake tile adjacent to land.

Production Cost = 355


Kilwa Kisiwani


+3 Envoys when built. When you are the Suzerain of a City-State this city receives a +15% boost to the Type bonuses provided by that City-State. If you are the Suzerain to 2 or more City-States of that type an additional +15% boost is given to all your cities. Must be built on a flat tile adjacent to Coast.

Production Cost = 355


Kotoku-in


+20% Faith in this city. Grants 4 Warrior Monks. Allows purchasing of Warrior Monks in this city regardless of city's Religion.

Must be built adjacent to a Holy Site district with a Temple.

Production Cost = 355


Meenakshi Temple


Grants 2 Apostles. Apostles and Gurus are 25% cheaper to purchase. Religious units adjacent to Gurus receive +5 Religious Strength in Theological Combat and +1 Movement.

Must be built adjacent to a Holy Site and you must have founded a Religion.

Production Cost = 355


Mont St. Michel


+1 Culture and +1 Food to all Floodplains tiles in your empire. All Apostles you create gain the Martyr ability in addition to a second ability you chose normally.

Must be built on Floodplains or Marsh.

Production Cost = 355


University of Sankore


+1 Trade Route capacity. All your Trade Routes provide +1 Science and +2 Gold.

Must be built on the Desert or Desert Hills, and adjacent to a Campus district with a University.

Production Cost = 355


Renaissance Era

Casa de Contratación


Gain 3 Governor promotions. All your cities not on your original Capital's continent with a Governor gain +15% Production, +15% Faith and +15% Gold. Must be built adjacent to a Government Plaza.

Production Cost = 460


Forbidden City


+1 Wildcard policy slot

Must be built on flat land adjacent to the City Center.

Production Cost = 460


Great Zimbabwe


+2 Trade Route capacity and +2 Traders. Your Trade Routes from this city get +2 Gold for every Bonus resource within 3 tiles of the city and in this city's territory.

Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle.

Production Cost = 460


Potala Palace


+1 Diplomatic policy slot. +1 Diplomatic Victory point.

Must be built on a Hill adjacent to a Mountain.

Production Cost = 530


St. Basil's Cathedral


Awards 1 Relic. +100% Religious Tourism from this city. +1 Food, +1 Production, and +1 Culture on all Tundra tiles for this city.

Must be built adjacent to a City Center.

Production Cost = 460


Taj Mahal


+1 Era Score from Historic Moment earned after this wonder is complete if that Moment is usually worth 2 or more Era Score. All your cities gain +10% Gold when you are in Golden or Heroic Age.

Must be built next to a River.

Production Cost = 460


Torre de Belém


International Trade Routes receive +2 Gold for every Luxury Resource at the destination. When the Torre de Belém is constructed, all cities not on your home continent receive the lowest Production cost City Center building they can currently construct.

Must be built on a Coast tile that is adjacent to a Harbor district.

Production Cost = 460


Venetian Arsenal


+75% Production towards naval units in all cities.

Must be built on a Coast tile that is adjacent to an Industrial Zone district.

Production Cost = 460


Industrial Era

Big Ben


+1 Economic policy slot

Immediately after construction Gold in treasury is increased by 50%. Must be built next to a River adjacent to a Commercial Hub district with a Bank.

Production Cost = 725


Bolshoi Theatre


Awards 2 randomly-chosen free civics when completed. Must be built on flat land adjacent to a Theater Square district.

Production Cost = 620


Hermitage


Great works stored in this wonder become automatically themed when full.

Must be built along a River.

Production Cost = 725


Országház


Additional +3 Diplomatic Favor per City-state you are the Suzerain of.

Must be built on a River.

Production Cost = 460


Oxford University


+20% Science in this city, and awards 2 randomly-chosen free technologies when completed. Must be built on Grassland or Plains adjacent to a Campus district with a University.

Production Cost = 620


Panama Canal


Upon completion 1 or 2 adjacent Canal districts are automatically constructed. The Canal wonder tile can now be crossed by naval units. Trade Routes traveling through it can multiply the Gold they get from districts at their destination.

Must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another that meet the following criteria: one adjacent tile must be able to legally hold a Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile, or be another tile that can hold a connecting Canal.

Production Cost = 460


Ruhr Valley


+20% Production in this city, and +1 Production for each Mine and Quarry in this city. Must be built along a River adjacent to an Industrial Zone district with a Factory.

Production Cost = 620


Statue of Liberty


+3 Diplomatic Victory Points when built. All your cities within 6 tiles are always 100% Loyal.

Must be built on the Coast, adjacent to land and a Harbor district.

Production Cost = 620


Modern Era

Broadway


+20% Culture in this city. 1 free random Atomic era civic boost. Must be built on flat land adjacent to a Theater Square district.

Production Cost = 810


Cristo Redentor


Awards 1 Relic . Holy City and Relic Tourism is not diminished by other civilizations who have researched The Enlightenment civic. +100% Tourism from Seaside Resorts across your civilization.

Must be built on Hills.

Production Cost = 610


Eiffel Tower


All tiles in your civilization gain +2 Appeal. Must be built on flat land adjacent to the City Center.

Production Cost = 810


Golden Gate Bridge


Land units can cross without needing to embark. Acts as Modern Road and creates Modern Roads (if not present) in land tiles on either end. City gains +3 Amenities. All tiles in this city +4 Appeal. +100% Tourism from improvements and National Parks in this city. Trade Routes traveling through it can multiply the Gold they get from districts at their destination.

Must be built on a Coast tile. The bridge must run straight across the hex between two land tiles directly opposite one another. At least one water tile must be present on both the left and right sides of the bridge.

Production Cost = 810


Atomic Era

Amundsen-Scott Research Station


+20% Science and +10% Production in all cities. If there are 5 Tundra or Tundra Hills tiles within 3 tiles of a city and owned by this player these yields are doubled.

Must be built next to a Campus with a Research Lab on a Tundra or Snow tile.

Production Cost = 810


Biosphère


+200% Power for all Offshore Windfarms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams. This building and these improvements provide Tourism equal to their Power. +1 Appeal to tiles adjacent to Rainforest and Marsh in your empire. Must be built along a River adjacent to a Neighborhood district.

Production Cost = 810


Estádio do Maracanã


+2 Amenities in each city in your civilization. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium.

Production Cost = 870


Sydney Opera House


Must be built on the Coast, adjacent to land and a Harbor district.

Production Cost = 925