Dance of the Aurora
Holy Site districts get +1 Faith from adjacent Tundra tiles.
Desert Folklore
Holy Site districts get +1 Faith from adjacent Desert tiles.
Sacred Path
Holy Site districts get +1 Faith from adjacent Rainforest tiles.
River Goddess
+2 Amenities and +2
Housing to cities if they have a Holy Site district adjacent to a River.
Monument to the Gods
+15% Production towards Ancient and Classical era wonders.
Divine Spark
+1 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
Lady of the Reeds and Marshes
+2 Production from Marsh, Oasis, and Desert Floodplains.
God of the Sea
+1 Production from Fishing Boats.
God of the Open Sky
+1 Culture from Pastures.
Goddess of the Hunt
+1 Food and +1
Production from Camps.
Stone Circles
+2 Faith from Quarries.
Religious Idols
+2 Faith from Mines over Luxury and Bonus resources.
God of Craftsmen
+1 Production and +1
Faith from improved Strategic resources.
Goddess of Festivals
+1 Culture from Plantations.
God of the Forge
+25% Production toward Ancient and Classical military units.
Initiation Rites
+50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
God of Healing
Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of War
Bonus Faith equal to 50% of the strength of each combat unit killed within 8 tiles of a Holy Site district. (on Standard Speed)
Fertility Rites
When chosen receive a Builder in your capital. City growth rate is 10% higher.
Religious Settlements
When chosen receive a Settler in your capital. Border expansion rate is 15% faster.
City Patron Goddess
+25% Production toward districts in cities without a specialty district.
Earth Goddess
+1 Faith from tiles with Breathtaking Appeal.
Fire Goddess
+2 Faith from Geothermal Fissures and Volcanic Soil.