Dance of the Aurora

Holy Site districts get +1 Faith from adjacent Tundra tiles.

Desert Folklore

Holy Site districts get +1 Faith from adjacent Desert tiles.

Sacred Path

Holy Site districts get +1 Faith from adjacent Rainforest tiles.

River Goddess

+2 Amenities and +2 Housing to cities if they have a Holy Site district adjacent to a River.

Monument to the Gods

+15% Production towards Ancient and Classical era wonders.

Divine Spark

+1 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).

Lady of the Reeds and Marshes

+2 Production from Marsh, Oasis, and Desert Floodplains.

God of the Sea

+1 Production from Fishing Boats.

God of the Open Sky

+1 Culture from Pastures.

Goddess of the Hunt

+1 Food and +1 Production from Camps.

Stone Circles

+2 Faith from Quarries.

Religious Idols

+2 Faith from Mines over Luxury and Bonus resources.

God of Craftsmen

+1 Production and +1 Faith from improved Strategic resources.

Goddess of Festivals

+1 Culture from Plantations.

God of the Forge

+25% Production toward Ancient and Classical military units.

Initiation Rites

+50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.

God of Healing

Increases Healing by +30 in your Holy Site district, or any adjacent tiles.

God of War

Bonus Faith equal to 50% of the strength of each combat unit killed within 8 tiles of a Holy Site district. (on Standard Speed)

Fertility Rites

When chosen receive a Builder in your capital. City growth rate is 10% higher.

Religious Settlements

When chosen receive a Settler in your capital. Border expansion rate is 15% faster.

City Patron Goddess

+25% Production toward districts in cities without a specialty district.

Earth Goddess

+1 Faith from tiles with Breathtaking Appeal.

Fire Goddess

+2 Faith from Geothermal Fissures and Volcanic Soil.