Civ VI BBG 7.0 Expanded Leaders Description
Gaul Vercingetorix
Hallstatt Culture
Quarries provide a standard adjacency for all districts (doubled for the Oppidum), mines provide a minor adjacency bonus for all
districts. Specialty
districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center.
• Bias: T3 Iron, T4 Quarry Resources, T5 Minable Resources.
Gallic Confederation
Culture +1 for mines with Bronze Working.
Influence per turn +1 per Workshop and Recruiting a
Great Engineer grants 1
envoy.
Combat Strength +1 per type of vassalized City-State.
Oppidum
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack.
+2 Production adjacency bonus from Quarries and Strategic resources. Triggers a Culture Bomb of unowned territory when completed.
Gaesatae
Gallic unique Ancient era unit that replaces the Warrior. This unit has increased cost and receives +10 Combat Strength when fighting units with a higher base Combat Strength. +5
Combat Strength vs. district defenses.
Teotihuacán Spearthrower Owl
Where Men Become Gods
International trade routes receive additional yields based on the type of your vassalized City-States.
+1 Food for Religious, +1
for Millitaristic and Industrial, +3
golds for Commercial, +1
Science for Scientific, +1
Culture for Cultural.
Tripled if you are the suzerain of 2 City-States of the same type.
Lord of the West
Trade route capacity +1 for the Pochtecatl Enclave and the Chancellery. Unlocks the unique
Governor Fire is Born.
Pochteca Enclave
Unlocked at Political Philosophy, replacing the Diplomatic Quarter.
Does not count towards district limit based on population and does not provide yields on internal
trade routes.
Ehuatl Wearer
Unique Swordsman unlocked at Political Philosophy,+1 base vision and doesn't need iron.
Unlocked By Political Philosophy Civic
Thule Kiviuq
Hunting of the Bowhead
Hunter's House provide additional yields to adjacent tiles. Food +1 for Tundra tiles (doubled for snow),
Food +1 and
Production +1 for Camps and Fishing Boats.
Builders can consume one Charge and one
Citizen to create a
Whales tile.
Bias: T2 Coast / T1 Tundra.
Heart not stone
Combat Strength +5 and
Movement +1 for Recon units starting their turn on Tundra or Snow tiles.
Hunter's House
Unique improvement for Thule, unlocked at Sailing. Food +1 if built on a Tundra tile (doubled on snow),
Culture +1 and
Faith +1 for each adjacent sea resource and Camp tile.
Must be built adjacent to a resource tile. Can be placed on forests.
Dogsled Hunter
Thule unique Ancient era ranged Recon unit, replacing the Scout.
Has 1 Charge to establish a Hunter's House.
Macedon Olympias
Hellenistic Fusion
Receive boosts upon city conquest: +20% Production in all cities for 10
turns, as well as a
Eureka for each Encampment or Campus in the conquered city and an
Inspiration for each Holy Site or Theater Square.
• Bias: None.
Cabeiri Mysteries
Receives an envoy from founding a Pantheon. Assigning
envoys to city states grants
great general and
prophet points, doubling if militaristic or religious.
Cities with a Basilikoi and following Olympia's religion give 1
science per
population and get 1
envoy. +2
Combat Strength in attack per suzed city state for melee and heavy cavalry units.
Basilikoi Paides
A building unique to Macedon. +25% combat experience for all melee, ranged land units, and Hetairoi trained in this city. Gain Science equal to 20% of the unit's
Production cost when a non-civilian unit is trained in this city.
Strategic Resource Stockpiles increased +10 (on Standard speed).
May not be built in an Encampment district that already has a Stable.
+2 Iron per turn once discovered.
Hypaspist
Macedonian unique melee unit that replaces the Swordsman. +10 Combat Strength when besieging districts. Receives +50% Additional Support Bonus.
Unlocked By Iron Working Technology
Maya Te' K'inich II
Mayab
Settling adjacent to Fresh Water and Coast does not provide extra Housing. The Palace receives +1
Housing. +1
Amenity for every Luxury adjacent to the City Center.
Farms provides an additional +1 Housing, +1
Production for every adjacent Observatory, and +1
Gold.
Plantations provide +1 Science for each adjacent Observatory and an additional +1
Science with Education.
• Bias: T3 Plantation Luxuries, T4 Bananas. Special "Hydrophobic".
Wrath of Venus
Receive -2 combat strength for all units within six tiles of its
capital. Units outside of this circle receive +4
combat strength. Units heal 5hp and gain 2 experience points upon completing an
eureka.
Observatory
A district unique to Maya that replaces the Campus and has unique adjacencies.
+1 Science for each adjacent Plantation.
+1 Science for every two adjacent Farm or district tiles.
+2 Science for each adjacent Geothermal Fissure.
+1 Housing.
Hul'che
Mayan unique Ancient Era ranged unit that replaces the Archer. Strong ranged attack. +5 Combat Strength when fighting a wounded opponent.
Unlocked By Archery Technology
Phoenicia Ahiram
Mediterranean Colonies
Begin the game with the Writing technology Eureka. Coastal cities founded by Phoenicia and located on the same continent as the Phoenician
Capital are 100% Loyal. Settlers gain +2
Movement and +2 sight range while embarked. Settlers ignore additional
Movement costs from embarking and disembarking.
• Bias: T1 Coast.
Merchant Princes
International trade routes provides +0.5
Production and +2
Gold for each Luxury resource in the originating Phoenician city. Unlock the Royal Tomb unique building.
Cothon
A district unique to Phoenicia for naval activity in your city. Replaces the Harbor district and cheaper to build. Must be built on Coast or Lake Terrain adjacent to land.
+25% Production towards naval units and Settlers in this city.
Royal Tomb
Replaces the Library. +2 base Science, Provides bonus
Gold equal to the adjacency
Science bonus of its district.
Doesn't cost maintenance.
Bireme
Phoenician unique Ancient Era unit that replaces the Galley. Increased Combat Strength and
Movement. Trader units are immune to being plundered if they are within 4 tiles of a Bireme and on a water tile.
Unlocked By Sailing Technology
Swahili Al-Hasan ibn Sulaiman
Coral Construction
Coastal cities gain +25% Production for districts.
Production +1 for unimproved reefs with Sailing.
Bias: T1 Coast.
Palace of Husuni Kubwa
Trade route capacity +1 for each Harbor adjacent to a World Wonder.
Pillar Tomb
This building replaces the Monument.
Loyalty +1. If Loyalty is already at maximum, Culture +1.
Gold +2 and
Science +1 for outgoing International
Trade Routes for every 2 districts within 2 tiles of the City Center (maximum 6 districts).
Jahazi
Exclusive to the Swahili, this ancient era support naval unit can set up a fishing boat, which will provide +3 Gold (2
Charges). Units embarked within 2 tiles gain 1
Movement Point and ignore terrain costs. Can be captured.
Unlocked By Sailing Technology
Tibet Trisong Detsen
Roof of the World
Citizens may work mountain tiles. Mountain tiles gain additional yields for each district within 2 tiles: Food +2 per City Center,
Production +1 per Industrial Zone,
Gold +1 per Harbor and Commercial Hub,
Science +1 per Campus,
Culture +1 per Theater Square,
Faith +1 per Holy Site.
Can purchase buildings in specialty districts adjacent to a mountain tile with Faith.
Faith +5% in cities with a
governor for each promotion it has.
Bias: T3 Mountains (plain, grassland, and tundra).
Capture of Chang'an
Founding a religion grants a
governor title.
Land military units trained in a city with an Encampment and a Temple start with a promotion.
Dzong
A district unique to Tibet that replaces the Holy Site district and is cheaper to build.
Occupying units receives +5 Defensive Combat Strength.
Buildings in the Dzong are 20% cheaper to purchase with Gold and
Faith.
Rta Pa
Tibet unique Renaissance era ranged cavalry unit unlocked at Astronomy. Range: +1, can move after attacking, no movement penalty on hills.
Unlocked By Astronomy Technology
Fire is Born
Arrival of Strangers
May be assigned to a City-State, where it provides 1 envoy. Friendly units inside this City-State borders gain +5
Combat strength.
Waka Outpost
If you're sending a traderoute to this City-State,
envoys sent count as two.
Production +25% for Commercial Hub in your cities within a 15-tile radius.
Petén Expedition
Combat Strength +10 for this City-state's garrison.
Fall of Jaguar Paw
Production +25% for Commercial Hub and City Center buildings in your cities within a 15-tile radius.
Assault on Uaxactun
Levied units within 10 tiles of this City-state receive +5 Combat Strength.
Overseer of Kings
Diplomatic Favor +2 per vassaliszed City-State.