Civ VI BBG 6.3 Technology Tree
Ancient Era
Pottery

Animal Husbandry

Mining

Sailing

To Boost: Found a city on the Coast.
Astrology

To Boost: Find a natural wonder.
Irrigation

To Boost: Farm a resource.
Requires: Pottery
Archery

To Boost: Kill a unit with a Slinger.
Requires: Animal Husbandry
Writing

To Boost: Meet another civilization.
Requires: Pottery
Masonry

To Boost: Build a Quarry.
Requires: Mining
Bronze Working

To Boost: Kill 3 Barbarians.
Requires: Mining
Wheel

To Boost: Mine a resource.
Requires: Mining
Classical Era
Celestial Navigation

To Boost: Improve 2 sea resources.
Requires: Sailing, Astrology
Currency

To Boost: Make a
Trade Route.
Requires: Writing
Horseback Riding

To Boost: Build a Pasture.
Requires: Archery
Iron Working

To Boost: Build an Iron Mine.
Requires: Bronze Working
Shipbuilding

To Boost: Own 2 Galleys.
Requires: Sailing
Mathematics

To Boost: Build 3 different specialty districts.
Requires: Currency
Construction

To Boost: Build a Water Mill.
Requires: Masonry, Horseback Riding
Engineering

To Boost: Build Ancient Walls.
Requires: Wheel
Medieval Era
Military Tactics

To Boost: Kill a unit with a Spearman.
Requires: Mathematics
Apprenticeship

To Boost: Build 3 Mines.
Requires: Currency, Horseback Riding
Machinery

To Boost: Own 3 Archers.
Requires: Iron Working, Engineering
Buttress

To Boost: Build a Classical era or later wonder
Requires: Shipbuilding, Mathematics
Education

To Boost: Earn a Great Scientist.
Requires: Mathematics, Apprenticeship
Stirrups

To Boost: Have the Feudalism civic.
Requires: Horseback Riding, Apprenticeship
Military Engineering

To Boost: Build an Aqueduct.
Requires: Construction
Castles

To Boost: Adopt a government with 6 inherent policy slots.
Requires: Construction
Renaissance Era
Cartography

To Boost: Build 2 Harbors.
Requires: Buttress
Mass Production

To Boost: Build a Lumber Mill.
Requires: Education, Buttress, Military Tactics
Banking

To Boost: Have the Guilds civic.
Requires: Education, Stirrups
Gunpowder

To Boost: Build an Armory.
Requires: Apprenticeship, Stirrups, Military Engineering
Printing

To Boost: Build 2 Universities.
Requires: Machinery
Square Rigging

To Boost: Kill a unit with a Musketman.
Requires: Cartography
Astronomy

To Boost: Build a University adjacent to a Mountain.
Requires: Education
Metal Casting

To Boost: Own 2 Crossbowman.
Requires: Gunpowder
Siege Tactics

To Boost: Own 2 Trebuchets.
Requires: Castles
Industrial Era
Industrialization

To Boost: Build 2 Workshops.
Requires: Square Rigging, Mass Production
Scientific Theory

To Boost: Have The Enlightenment civic.
Requires: Astronomy, Banking
Ballistics

To Boost: Have 2 Forts in your territory. Both constructed by a Military Engineer.
Requires: Metal Casting
Military Science

To Boost: Kill a unit with a Knight.
Requires: Siege Tactics, Printing
Steam Power

To Boost: Build 2 Shipyards.
Requires: Industrialization, Scientific Theory
Sanitation

To Boost: Build 2 Neighborhoods.
Requires: Scientific Theory
Economics

To Boost: Build 2 Banks.
Requires: Scientific Theory, Metal Casting
Rifling

To Boost: Build a Niter Mine.
Requires: Ballistics, Military Science
Modern Era
Flight

To Boost: Build an Industrial era or later wonder.
Requires: Industrialization, Scientific Theory
Replaceable Parts

To Boost: Own 3 Line Infantry.
Requires: Economics
Steel

To Boost: Build Renaissance Walls.
Requires: Rifling
Refining

To Boost: Build 1 Coal Power Plant.
Requires: Rifling
Electricity

To Boost: Own 2 Privateers.
Requires: Steam Power
Radio

To Boost: Build a National Park.
Requires: Steam Power, Flight
Chemistry

To Boost: Have a level 2 Alliance.
Requires: Sanitation, Replaceable Parts
Combustion

To Boost: Extract an Artifact.
Requires: Steel, Refining
Advanced Ballistics

To Boost: Build 1 Oil Power Plant
Requires: Replaceable Parts, Steel
Atomic Era
Advanced Flight

To Boost: Build 2 Biplanes.
Requires: Radio
Rocketry

To Boost: Boost through Great Scientist or Spy.
Requires: Radio, Chemistry
Combined Arms

To Boost: Have 3 Armies or Armadas
Requires: Steel, Combustion
Plastics

To Boost: Build an Oil Well.
Requires: Combustion
Computers

To Boost: Adopt a government with 8 inherent policy slots.
Requires: Electricity, Radio
Nuclear Fission

To Boost: Boost through Great Scientist or Spy.
Requires: Advanced Ballistics, Combined Arms
Synthetic Materials

To Boost: Build 2 Aerodromes.
Requires: Plastics
Information Era
Telecommunications

To Boost: Boost through Great Scientist or Spy.
Requires: Computers
Satellites

To Boost: Build 2 Broadcast Centers.
Requires: Advanced Flight, Rocketry
Guidance Systems

To Boost: Kill a Fighter.
Requires: Rocketry, Advanced Ballistics
Lasers

To Boost: Build 2 Drones.
Requires: Nuclear Fission
Composites

To Boost: Own 3 Tanks.
Requires: Synthetic Materials
Stealth Technology

To Boost: Boost through Great Scientist or Spy.
Requires: Synthetic Materials
Robotics

To Boost: Have the Globalization civic.
Requires: Computers, Satellites, Guidance Systems, Lasers
Nanotechnology
To Boost: Build an Aluminum Mine.
Requires: Composites
Nuclear Fusion
To Boost: Build a Nuclear Power Plant.
Requires: Lasers
Future Era
Seasteads

To Boost: Boost through Spy.
Advanced AI
To Boost: Boost through Spy.
Advanced Power Cells
To Boost: Boost through Spy.
Cybernetics
To Boost: Boost through Spy.
Smart Materials

To Boost: Boost through Spy.
Predictive Systems

To Boost: Boost through Spy.
Offworld Mission
To Boost: Boost through Spy.