Civ VI BBG 5.7 Technology Tree


Ancient Era

Pottery


Animal Husbandry


Mining


Sailing


To Boost: Found a city on the Coast.

Astrology


To Boost: Find a natural wonder.

Irrigation


To Boost: Farm a resource.

Requires: Pottery

Archery


To Boost: Kill a unit with a Slinger.

Requires: Animal Husbandry

Writing


To Boost: Meet another civilization.

Requires: Pottery

Masonry


To Boost: Build a Quarry.

Requires: Mining

Bronze Working


To Boost: Kill 3 Barbarians.

Requires: Mining

Wheel


To Boost: Mine a resource.

Requires: Mining

Classical Era

Celestial Navigation


To Boost: Improve 2 sea resources.

Requires: Sailing, Astrology

Currency


To Boost: Make a Trade Route.

Requires: Writing

Horseback Riding


To Boost: Build a Pasture.

Requires: Archery

Iron Working


To Boost: Build an Iron Mine.

Requires: Bronze Working

Shipbuilding


To Boost: Own 2 Galleys.

Requires: Sailing

Mathematics


To Boost: Build 3 different specialty districts.

Requires: Currency

Construction


To Boost: Build a Water Mill.

Requires: Masonry, Horseback Riding

Engineering


To Boost: Build Ancient Walls.

Requires: Wheel

Medieval Era

Military Tactics


To Boost: Kill a unit with a Spearman.

Requires: Mathematics

Apprenticeship


To Boost: Build 3 Mines.

Requires: Currency, Horseback Riding

Machinery


To Boost: Own 3 Archers.

Requires: Iron Working, Engineering

Buttress


To Boost: Build a Classical era or later wonder

Requires: Shipbuilding, Mathematics

Education


To Boost: Earn a Great Scientist.

Requires: Mathematics, Apprenticeship

Stirrups


To Boost: Have the Feudalism civic.

Requires: Horseback Riding, Apprenticeship

Military Engineering


To Boost: Build an Aqueduct.

Requires: Construction

Castles


To Boost: Adopt a government with 6 inherent policy slots.

Requires: Construction

Renaissance Era

Cartography


To Boost: Build 2 Harbors.

Requires: Buttress

Mass Production


To Boost: Build a Lumber Mill.

Requires: Education, Buttress, Military Tactics

Banking


To Boost: Have the Guilds civic.

Requires: Education, Stirrups

Gunpowder


To Boost: Build an Armory.

Requires: Apprenticeship, Stirrups, Military Engineering

Printing


To Boost: Build 2 Universities.

Requires: Machinery

Square Rigging


To Boost: Kill a unit with a Musketman.

Requires: Cartography

Astronomy


To Boost: Build a University adjacent to a Mountain.

Requires: Education

Metal Casting


To Boost: Own 2 Crossbowman.

Requires: Gunpowder

Siege Tactics


To Boost: Form 2 Trebuchet.

Requires: Castles

Industrial Era

Industrialization


To Boost: Build 2 Workshops.

Requires: Square Rigging, Mass Production

Scientific Theory


To Boost: Have The Enlightenment civic.

Requires: Astronomy, Banking

Ballistics


To Boost: Have 2 Forts in your territory. Both constructed by a Military Engineer.

Requires: Metal Casting

Military Science


To Boost: Kill a unit with a Knight.

Requires: Siege Tactics, Printing

Steam Power


To Boost: Build 2 Shipyards.

Requires: Industrialization, Scientific Theory

Sanitation


To Boost: Build 2 Neighborhoods.

Requires: Scientific Theory

Economics


To Boost: Build 2 Banks.

Requires: Scientific Theory, Metal Casting

Rifling


To Boost: Build a Niter Mine.

Requires: Ballistics, Military Science

Modern Era

Flight


To Boost: Build an Industrial era or later wonder.

Requires: Industrialization, Scientific Theory

Replaceable Parts


To Boost: Form 3 Line Infantries.

Requires: Economics

Steel


To Boost: Build a Coal Mine and an Ironclad.

Requires: Rifling

Refining


To Boost: Build 1 Coal Power Plant.

Requires: Rifling

Electricity


To Boost: Own 2 Privateers.

Requires: Steam Power

Radio


To Boost: Build a National Park.

Requires: Steam Power, Flight

Chemistry


To Boost: Have a level 2 Alliance.

Requires: Sanitation, Replaceable Parts

Combustion


To Boost: Extract an Artifact.

Requires: Steel, Refining

Advanced Ballistics


To Boost: Build 1 Oil Power Plant

Requires: Replaceable Parts, Steel

Atomic Era

Advanced Flight


To Boost: Build 2 Biplanes.

Requires: Radio

Rocketry


To Boost: Boost through Great Scientist or Spy.

Requires: Radio, Chemistry

Combined Arms


To Boost: Have 3 Armies or Armadas

Requires: Steel, Combustion

Plastics


To Boost: Build an Oil Well.

Requires: Combustion

Computers


To Boost: Adopt a government with 8 inherent policy slots.

Requires: Electricity, Radio

Nuclear Fission


To Boost: Boost through Great Scientist or Spy.

Requires: Advanced Ballistics, Combined Arms

Synthetic Materials


To Boost: Build 2 Aerodromes.

Requires: Plastics

Information Era

Telecommunications


To Boost: Boost through Great Scientist or Spy.

Requires: Computers

Satellites


To Boost: Build 2 Broadcast Centers.

Requires: Advanced Flight, Rocketry

Guidance Systems


To Boost: Kill a Fighter.

Requires: Rocketry, Advanced Ballistics

Lasers


To Boost: Build 2 Drones.

Requires: Nuclear Fission

Composites


To Boost: Own 3 Tanks.

Requires: Synthetic Materials

Stealth Technology


To Boost: Boost through Great Scientist or Spy.

Requires: Synthetic Materials

Robotics


To Boost: Have the Globalization civic.

Requires: Computers, Satellites, Guidance Systems, Lasers

Nanotechnology


To Boost: Build an Aluminum Mine.

Requires: Composites

Nuclear Fusion


To Boost: Build a Nuclear Power Plant.

Requires: Lasers

Future Era

Seasteads


To Boost: Boost through Spy.

Advanced AI


To Boost: Boost through Spy.

Advanced Power Cells


To Boost: Boost through Spy.

Cybernetics


To Boost: Boost through Spy.

Smart Materials


To Boost: Boost through Spy.

Predictive Systems


To Boost: Boost through Spy.

Offworld Mission


To Boost: Boost through Spy.

Future Tech